Diligent Engine API Reference
RenderDeviceFactoryOpenGL.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include "RenderDevice.h"
30 #include "DeviceContext.h"
31 #include "SwapChain.h"
32 #include "HLSL2GLSLConverter.h"
33 
34 #if defined(PLATFORM_WIN32) || defined(PLATFORM_UNIVERSAL_WINDOWS)
35 
36 # define API_QUALIFIER
37 
38 #elif defined(PLATFORM_ANDROID) || defined(PLATFORM_LINUX)
39 
40 # ifdef ENGINE_DLL
41 # ifdef BUILDING_DLL
42  // https://gcc.gnu.org/wiki/Visibility
43 # define API_QUALIFIER __attribute__((visibility("default")))
44 # else
45 # define API_QUALIFIER __attribute__((visibility("default")))
46 # endif
47 # else
48 # define API_QUALIFIER
49 # endif
50 
51 #endif
52 
53 namespace Diligent
54 {
55 
56 class IEngineFactoryOpenGL
57 {
58 public:
59  virtual void CreateDeviceAndSwapChainGL(const EngineCreationAttribs& CreationAttribs,
60  IRenderDevice **ppDevice,
61  IDeviceContext **ppImmediateContext,
62  const SwapChainDesc& SCDesc,
63  void *pNativeWndHandle,
64  #if PLATFORM_LINUX
65  void *pDisplay,
66  #endif
67  ISwapChain **ppSwapChain ) = 0;
68  virtual void CreateHLSL2GLSLConverter(IHLSL2GLSLConverter **ppConverter) = 0;
69 
70  virtual void AttachToActiveGLContext( const EngineCreationAttribs& CreationAttribs,
71  IRenderDevice **ppDevice,
72  IDeviceContext **ppImmediateContext ) = 0;
73 };
74 
75 }
76 
77 extern "C"
78 {
79 
80 #if defined(ENGINE_DLL) && (defined(PLATFORM_WIN32) || defined(PLATFORM_UNIVERSAL_WINDOWS))
81 
82  typedef Diligent::IEngineFactoryOpenGL* (*GetEngineFactoryOpenGLType)();
83 
84  static bool LoadGraphicsEngineOpenGL(GetEngineFactoryOpenGLType &GetFactoryFunc)
85  {
86  GetFactoryFunc = nullptr;
87  std::string LibName = "GraphicsEngineOpenGL_";
88 
89 #if _WIN64
90  LibName += "64";
91 #else
92  LibName += "32";
93 #endif
94 
95 #ifdef _DEBUG
96  LibName += "d";
97 #else
98  LibName += "r";
99 #endif
100 
101  LibName += ".dll";
102  auto hModule = LoadLibraryA( LibName.c_str() );
103  if( hModule == NULL )
104  {
105  LOG_ERROR_MESSAGE( "Failed to load ", LibName, " library." );
106  return false;
107  }
108 
109  GetFactoryFunc = reinterpret_cast<GetEngineFactoryOpenGLType>( GetProcAddress(hModule, "GetEngineFactoryOpenGL") );
110  if( GetFactoryFunc == NULL )
111  {
112  LOG_ERROR_MESSAGE( "Failed to load GetEngineFactoryOpenGL() from ", LibName, " library." );
113  FreeLibrary( hModule );
114  return false;
115  }
116  return true;
117  }
118 
119 #else
120 
121  // Do not forget to call System.loadLibrary("GraphicsEngineOpenGL") in Java on Android!
122  API_QUALIFIER
123  Diligent::IEngineFactoryOpenGL* GetEngineFactoryOpenGL();
124 #endif
125 }
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
void LoadGraphicsEngineOpenGL(GetEngineFactoryOpenGLType &GetFactoryFunc)
Loads OpenGL-based engine implementation and exports factory functions.
Definition: RenderDeviceFactoryOpenGL.cpp:230