Diligent Engine API Reference
RenderDeviceGL.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include "RenderDevice.h"
30 #include "HLSL2GLSLConverter.h"
31 
33 namespace Diligent
34 {
35 
36 // {B4B395B9-AC99-4E8A-B7E1-9DCA0D485618}
37 static constexpr INTERFACE_ID IID_RenderDeviceGL =
38 { 0xb4b395b9, 0xac99, 0x4e8a, { 0xb7, 0xe1, 0x9d, 0xca, 0xd, 0x48, 0x56, 0x18 } };
39 
42 {
43 public:
44 
46 
57  virtual void CreateTextureFromGLHandle(Uint32 GLHandle, const TextureDesc &TexDesc, ITexture **ppTexture) = 0;
58 
60 
71  virtual void CreateBufferFromGLHandle(Uint32 GLHandle, const BufferDesc &BuffDesc, IBuffer **ppBuffer) = 0;
72 };
73 
74 }
virtual void CreateTextureFromGLHandle(Uint32 GLHandle, const TextureDesc &TexDesc, ITexture **ppTexture)=0
Creates a texture from OpenGL handle.
Texture description.
Definition: Texture.h:82
Render device interface.
Definition: RenderDevice.h:55
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Buffer interface.
Definition: Buffer.h:200
Buffer description.
Definition: Buffer.h:57
virtual void CreateBufferFromGLHandle(Uint32 GLHandle, const BufferDesc &BuffDesc, IBuffer **ppBuffer)=0
Creates a buffer from OpenGL handle.
Interface to the render device object implemented in OpenGL.
Definition: RenderDeviceGL.h:41
Texture inteface.
Definition: Texture.h:276