Diligent Engine API Reference
Graphics
GraphicsEngineOpenGL
interface
RenderDeviceGL.h
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/* Copyright 2015-2018 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#pragma once
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#include "RenderDevice.h"
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#include "HLSL2GLSLConverter.h"
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namespace
Diligent
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{
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// {B4B395B9-AC99-4E8A-B7E1-9DCA0D485618}
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static
constexpr INTERFACE_ID IID_RenderDeviceGL =
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{ 0xb4b395b9, 0xac99, 0x4e8a, { 0xb7, 0xe1, 0x9d, 0xca, 0xd, 0x48, 0x56, 0x18 } };
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class
IRenderDeviceGL
:
public
IRenderDevice
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{
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public
:
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virtual
void
CreateTextureFromGLHandle
(Uint32 GLHandle,
const
TextureDesc
&TexDesc,
ITexture
**ppTexture) = 0;
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virtual
void
CreateBufferFromGLHandle
(Uint32 GLHandle,
const
BufferDesc
&BuffDesc,
IBuffer
**ppBuffer) = 0;
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};
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}
Diligent::IRenderDeviceGL::CreateTextureFromGLHandle
virtual void CreateTextureFromGLHandle(Uint32 GLHandle, const TextureDesc &TexDesc, ITexture **ppTexture)=0
Creates a texture from OpenGL handle.
Diligent::TextureDesc
Texture description.
Definition:
Texture.h:82
Diligent::IRenderDevice
Render device interface.
Definition:
RenderDevice.h:55
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition:
BufferD3D11Impl.h:34
Diligent::IBuffer
Buffer interface.
Definition:
Buffer.h:200
Diligent::BufferDesc
Buffer description.
Definition:
Buffer.h:57
Diligent::IRenderDeviceGL::CreateBufferFromGLHandle
virtual void CreateBufferFromGLHandle(Uint32 GLHandle, const BufferDesc &BuffDesc, IBuffer **ppBuffer)=0
Creates a buffer from OpenGL handle.
Diligent::IRenderDeviceGL
Interface to the render device object implemented in OpenGL.
Definition:
RenderDeviceGL.h:41
Diligent::ITexture
Texture inteface.
Definition:
Texture.h:276