35 static constexpr INTERFACE_ID IID_SamplerD3D11 =
36 { 0x31a3bfaf, 0x738e, 0x4d8c, { 0xad, 0x18, 0xb0, 0x21, 0xc5, 0xd9, 0x48, 0xdd } };
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Interface to the sampler object implemented in D3D11.
Definition: SamplerD3D11.h:39
virtual ID3D11SamplerState * GetD3D11SamplerState()=0
Returns a pointer to the ID3D11SamplerState interface of the internal Direct3D11 object.
Texture sampler interface.
Definition: Sampler.h:180