35 static constexpr INTERFACE_ID IID_SamplerD3D12 =
36 { 0x31a3bfaf, 0x738e, 0x4d8c, { 0xad, 0x18, 0xb0, 0x21, 0xc5, 0xd9, 0x48, 0xdd } };
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Interface to the sampler object implemented in D3D12.
Definition: SamplerD3D12.h:39
Texture sampler interface.
Definition: Sampler.h:180
virtual D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle()=0
Returns a CPU descriptor handle of the D3D12 sampler object.