Diligent Engine API Reference
ShaderD3D11.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include "Shader.h"
30 
31 namespace Diligent
32 {
33 
34 // {C513E83E-B037-405B-8B49-BF8F5C220DEE}
35 static constexpr INTERFACE_ID IID_ShaderD3D11 =
36 { 0xc513e83e, 0xb037, 0x405b, { 0x8b, 0x49, 0xbf, 0x8f, 0x5c, 0x22, 0xd, 0xee } };
37 
39 class IShaderD3D11 : public IShader
40 {
41 public:
42 
44 
47  virtual ID3D11DeviceChild* GetD3D11Shader() = 0;
48 };
49 
50 }
Shader interface.
Definition: Shader.h:288
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Interface to the shader object implemented in D3D11.
Definition: ShaderD3D11.h:39
virtual ID3D11DeviceChild * GetD3D11Shader()=0
Returns a pointer to the ID3D11DeviceChild interface of the internal Direct3D11 object.