Diligent Engine API Reference
Graphics
GraphicsEngineD3D12
interface
ShaderD3D12.h
1
/* Copyright 2015-2018 Egor Yusov
2
*
3
* Licensed under the Apache License, Version 2.0 (the "License");
4
* you may not use this file except in compliance with the License.
5
* You may obtain a copy of the License at
6
*
7
* http://www.apache.org/licenses/LICENSE-2.0
8
*
9
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12
*
13
* In no event and under no legal theory, whether in tort (including negligence),
14
* contract, or otherwise, unless required by applicable law (such as deliberate
15
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
16
* liable for any damages, including any direct, indirect, special, incidental,
17
* or consequential damages of any character arising as a result of this License or
18
* out of the use or inability to use the software (including but not limited to damages
19
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20
* all other commercial damages or losses), even if such Contributor has been advised
21
* of the possibility of such damages.
22
*/
23
24
#pragma once
25
28
29
#include "Shader.h"
30
31
namespace
Diligent
32
{
33
34
// {C059B160-7F31-4029-943D-0996B98EE79A}
35
static
constexpr INTERFACE_ID IID_ShaderD3D12 =
36
{ 0xc059b160, 0x7f31, 0x4029, { 0x94, 0x3d, 0x9, 0x96, 0xb9, 0x8e, 0xe7, 0x9a } };
37
39
class
IShaderD3D12
:
public
IShader
40
{
41
public
:
42
44
47
//virtual ID3D12DeviceChild* GetD3D12Shader() = 0;
48
};
49
50
}
Diligent::IShaderD3D12
Interface to the shader object implemented in D3D12.
Definition:
ShaderD3D12.h:39
Diligent::IShader
Shader interface.
Definition:
Shader.h:288
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition:
BufferD3D11Impl.h:34