Diligent Engine API Reference
ShaderResourceBindingBase.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
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23 
24 #pragma once
25 
28 
29 #include "ShaderResourceBinding.h"
30 #include "ObjectBase.h"
31 #include "GraphicsTypes.h"
32 #include "RefCntAutoPtr.h"
33 
34 namespace Diligent
35 {
36 
38 
41 template<class BaseInterface>
42 class ShaderResourceBindingBase : public ObjectBase<BaseInterface>
43 {
44 public:
46 
51  ShaderResourceBindingBase( IReferenceCounters *pRefCounters, IPipelineState *pPSO, bool IsInternal = false ) :
52  TObjectBase( pRefCounters ),
53  m_pPSO( pPSO ),
54  m_spPSO( IsInternal ? nullptr : pPSO )
55  {}
56 
57  IMPLEMENT_QUERY_INTERFACE_IN_PLACE( IID_ShaderResourceBinding, TObjectBase )
58 
59 
60  virtual IPipelineState* GetPipelineState()override final
61  {
62  return m_pPSO;
63  }
64 
65 protected:
66 
71  IPipelineState *m_pPSO;
72 };
73 
74 }
virtual IPipelineState * GetPipelineState() override final
Implementation of IShaderResourceBinding::GetPipelineState().
Definition: ShaderResourceBindingBase.h:60
Template class implementing base functionality for an object.
Definition: ObjectBase.h:62
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
RefCntAutoPtr< IPipelineState > m_spPSO
Strong reference to PSO. We must use strong reference, because shader resource binding uses PSO&#39;s mem...
Definition: ShaderResourceBindingBase.h:70
ShaderResourceBindingBase(IReferenceCounters *pRefCounters, IPipelineState *pPSO, bool IsInternal=false)
Definition: ShaderResourceBindingBase.h:51
Template class implementing base functionality for a shader resource binding.
Definition: ShaderResourceBindingBase.h:42
Definition: PipelineState.h:209
Template class that implements reference counting.
Definition: RefCntAutoPtr.h:71