Diligent Engine API Reference
Graphics
GraphicsEngineOpenGL
interface
ShaderResourceBindingGL.h
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/* Copyright 2015-2018 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#pragma once
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#include "ShaderResourceBinding.h"
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namespace
Diligent
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{
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// {41DB0329-B6D2-4470-9A58-D44CF4695FC6}
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static
constexpr INTERFACE_ID IID_ShaderResourceBindingGL =
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{ 0x41db0329, 0xb6d2, 0x4470, { 0x9a, 0x58, 0xd4, 0x4c, 0xf4, 0x69, 0x5f, 0xc6 } };
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class
IShaderResourceBindingGL
:
public
IShaderResourceBinding
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{
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public
:
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};
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}
Diligent::IShaderResourceBindingGL
Shader resource binding interface.
Definition:
ShaderResourceBindingGL.h:40
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition:
BufferD3D11Impl.h:34
Diligent::IShaderResourceBinding
Shader resource binding interface.
Definition:
ShaderResourceBinding.h:40