Diligent Engine API Reference
ShaderResourceBindingGLImpl.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
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15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
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23 
24 #pragma once
25 
28 
29 #include "ShaderResourceBindingGL.h"
30 #include "RenderDeviceGL.h"
31 #include "ShaderResourceBindingBase.h"
32 #include "GLProgramResources.h"
33 #include "ShaderBase.h"
34 
35 namespace Diligent
36 {
37 
38 class FixedBlockMemoryAllocator;
40 class ShaderResourceBindingGLImpl : public ShaderResourceBindingBase<IShaderResourceBindingGL>
41 {
42 public:
44  ShaderResourceBindingGLImpl(IReferenceCounters *pRefCounters, class PipelineStateGLImpl *pPSO);
46 
47  virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override;
48 
49  virtual void BindResources(Uint32 ShaderFlags, IResourceMapping *pResMapping, Uint32 Flags)override;
50 
51  virtual IShaderVariable *GetVariable(SHADER_TYPE ShaderType, const char *Name)override;
52 
53  GLProgramResources &GetProgramResources(SHADER_TYPE ShaderType, PipelineStateGLImpl *pdbgPSO);
54 
55 private:
56  GLProgramResources m_DynamicProgResources[6];
57  DummyShaderVariable m_DummyShaderVar;
59 };
60 
61 }
virtual IShaderVariable * GetVariable(SHADER_TYPE ShaderType, const char *Name) override
Returns variable.
Definition: ShaderResourceBindingGLImpl.cpp:85
Shader resource variable.
Definition: Shader.h:265
SHADER_TYPE
Describes the shader type.
Definition: Shader.h:46
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Implementation of the Diligent::IShaderResourceBindingGL interface.
Definition: ShaderResourceBindingGLImpl.h:40
Resouce mapping.
Definition: ResourceMapping.h:80
virtual void BindResources(Uint32 ShaderFlags, IResourceMapping *pResMapping, Uint32 Flags) override
Binds all resource using the resource mapping.
Definition: ShaderResourceBindingGLImpl.cpp:69
Implementation of a dummy shader variable that silently ignores all operations.
Definition: ShaderBase.h:146
Implementation of the Diligent::IPipelineStateGL interface.
Definition: PipelineStateGLImpl.h:39
Template class implementing base functionality for a shader resource binding.
Definition: ShaderResourceBindingBase.h:42
Implementation of weak pointers.
Definition: RefCntAutoPtr.h:38