Diligent Engine API Reference
ShaderResourcesD3D12.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 // ShaderResourcesD3D12 are created by ShaderD3D12Impl instances. They are then referenced by ShaderResourceLayoutD3D12 objects, which are in turn
30 // created by instances of PipelineStatesD3D12Impl and ShaderResourceBindingsD3D12Impl (and ShaderD3D12Impl too)
31 //
32 // _________________
33 // | |
34 // | ShaderD3D12Impl |
35 // |_________________|
36 // |
37 // |shared_ptr
38 // ________V_____________ _____________________________________________________________________
39 // | | unique_ptr | | | | | | |
40 // | ShaderResourcesD3D12 |--------------->| CBs | TexSRVs | TexUAVs | BufSRVs | BufUAVs | Samplers |
41 // |______________________| |________|___________|___________|___________|___________|____________|
42 // A A A A
43 // | \ / \
44 // |shared_ptr Ref Ref Ref
45 // ________|__________________ ________\________________________/_________________________\_________________________________________
46 // | | unique_ptr | | | | | | |
47 // | ShaderResourceLayoutD3D12 |--------------->| SRV_CBV_UAV[0] | SRV_CBV_UAV[1] | ... | Sampler[0] | Sampler[1] | ... |
48 // |___________________________| |___________________|_________________|_______________|__________________|_________________|__________|
49 // A | A
50 // | |___________________SamplerId________________________|
51 // |
52 // __________|_____________
53 // | |
54 // | PipelineStateD3D12Impl |
55 // |________________________|
56 //
57 //
58 // One ShaderResources instance can be referenced by multiple objects
59 //
60 //
61 // ________________________ _<m_ShaderResourceLayouts>_ ____<m_pResourceLayouts>___ ________________________________
62 // | | | | | | | |
63 // | PipelineStateD3D12Impl |-------->| ShaderResourceLayoutD3D12 | ----| ShaderResourceLayoutD3D12 |<-----| ShaderResourceBindingD3D12Impl |
64 // |________________________| |___________________________| | |___________________________| |________________________________|
65 // | |
66 // | shared_ptr |
67 // _________________ ___________V__________ | ____<m_pResourceLayouts>___ ________________________________
68 // | | shared_ptr | | shared_ptr| | | | |
69 // | ShaderD3D12Impl |--------------->| ShaderResourcesD3D12 |<---------------| ShaderResourceLayoutD3D12 |<-----| ShaderResourceBindingD3D12Impl |
70 // |_________________| |______________________| | |___________________________| |________________________________|
71 // | A |
72 // V | |
73 // ____<m_StaticResLayout>____ | | ____<m_pResourceLayouts>___ ________________________________
74 // | | shared_ptr | | | | | |
75 // | ShaderResourceLayoutD3D12 |------------------- ----| ShaderResourceLayoutD3D12 |<-----| ShaderResourceBindingD3D12Impl |
76 // |___________________________| |___________________________| |________________________________|
77 //
78 //
79 
80 
81 #include "ShaderResources.h"
82 
83 namespace Diligent
84 {
85 
87 class ShaderResourcesD3D12 : public ShaderResources
88 {
89 public:
90  // Loads shader resources from the compiled shader bytecode
91  ShaderResourcesD3D12(ID3DBlob *pShaderBytecode, const ShaderDesc &ShdrDesc);
92 };
93 
94 }
Shader description.
Definition: Shader.h:152
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::ShaderResources class.
Definition: ShaderResourcesD3D12.h:87