Diligent Engine API Reference
SwapChainD3D12.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
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20  * all other commercial damages or losses), even if such Contributor has been advised
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22  */
23 
24 #pragma once
25 
28 
29 #include <dxgi1_4.h>
30 #include "SwapChain.h"
31 #include "TextureViewD3D12.h"
32 
33 namespace Diligent
34 {
35 
36 // {C9F8384D-A45E-4970-8447-394177E5B0EE}
37 static constexpr INTERFACE_ID IID_SwapChainD3D12 =
38 { 0xc9f8384d, 0xa45e, 0x4970, { 0x84, 0x47, 0x39, 0x41, 0x77, 0xe5, 0xb0, 0xee } };
39 
42 {
43 public:
44 
46 
49  virtual IDXGISwapChain *GetDXGISwapChain() = 0;
50 
52 
56 
58 
61  virtual ITextureViewD3D12* GetDepthBufferDSV() = 0;
62 };
63 
64 }
virtual ITextureViewD3D12 * GetCurrentBackBufferRTV()=0
Returns a pointer to the render target view of the current back buffer in the swap chain...
virtual ITextureViewD3D12 * GetDepthBufferDSV()=0
Returns a pointer to the depth-stencil view of the depth buffer.
Interface to the swap chain object implemented in D3D12.
Definition: SwapChainD3D12.h:41
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
virtual IDXGISwapChain * GetDXGISwapChain()=0
Returns a pointer to the IDXGISwapChain interface of the internal DXGI object.
Interface to the texture view object implemented in D3D11.
Definition: TextureViewD3D12.h:39
Swap chain interface.
Definition: SwapChain.h:41