Diligent Engine API Reference
TexRegionRender.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
26 namespace Diligent
27 {
28 
29 // Helper class to facilitate texture copying by rendering
30 class TexRegionRender
31 {
32 public:
33  TexRegionRender(class RenderDeviceGLImpl *pDeviceGL);
34  void SetStates(class DeviceContextGLImpl *pCtxGL);
35  void RestoreStates(class DeviceContextGLImpl *pCtxGL);
36  void Render(class DeviceContextGLImpl *pCtxGL,
37  ITextureView *pSrcSRV,
38  RESOURCE_DIMENSION TexType,
39  TEXTURE_FORMAT TexFormat,
40  Int32 DstToSrcXOffset,
41  Int32 DstToSrcYOffset,
42  Int32 SrcZ,
43  Int32 SrcMipLevel);
44 
45 private:
46  Diligent::RefCntAutoPtr<IShader> m_pVertexShader;
48  Diligent::RefCntAutoPtr<IBuffer> m_pConstantBuffer;
50 
52  Uint32 m_OrigStencilRef = 0;
53  float m_OrigBlendFactors[4] = {};
54  Uint32 m_NumRenderTargets = 0;
55  ITextureView *m_pOrigRTVs[MaxRenderTargets] = {};
57  std::vector<Viewport> m_OrigViewports;
58 };
59 
60 }
TEXTURE_FORMAT
Texture formats.
Definition: GraphicsTypes.h:244
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
static constexpr Uint32 MaxRenderTargets
Maximum number of simultaneous render targets.
Definition: Constants.h:36
RESOURCE_DIMENSION
Describes resource dimension.
Definition: GraphicsTypes.h:172
Helper value that stores the total number of texture types in the enumeration.
Definition: GraphicsTypes.h:183
Template class that implements reference counting.
Definition: RefCntAutoPtr.h:71