Diligent Engine API Reference
Texture3D_D3D11.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include "TextureBaseD3D11.h"
30 
31 namespace Diligent
32 {
33 
36 {
37 public:
38  Texture3D_D3D11(IReferenceCounters *pRefCounters,
39  FixedBlockMemoryAllocator &TexViewObjAllocator,
40  class RenderDeviceD3D11Impl *pDeviceD3D11,
41  const TextureDesc& TexDesc,
42  const TextureData &InitData = TextureData());
43  Texture3D_D3D11(IReferenceCounters *pRefCounters,
44  FixedBlockMemoryAllocator &TexViewObjAllocator,
45  class RenderDeviceD3D11Impl *pDeviceD3D11,
46  ID3D11Texture3D *pd3d11Texture);
47  ~Texture3D_D3D11();
48 
49 protected:
50  virtual void CreateSRV( TextureViewDesc &SRVDesc, ID3D11ShaderResourceView **ppD3D11SRV )override final;
51  virtual void CreateRTV( TextureViewDesc &RTVDesc, ID3D11RenderTargetView **ppD3D11RTV )override final;
52  virtual void CreateDSV( TextureViewDesc &DSVDesc, ID3D11DepthStencilView **ppD3D11DSV )override final;
53  virtual void CreateUAV( TextureViewDesc &UAVDesc, ID3D11UnorderedAccessView **ppD3D11UAV )override final;
54 };
55 
56 }
Texture description.
Definition: Texture.h:82
Base implementation of the Diligent::ITextureD3D11 interface.
Definition: TextureBaseD3D11.h:50
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Describes the initial data to store in the texture.
Definition: Texture.h:243
Memory allocator that allocates memory in a fixed-size chunks.
Definition: FixedBlockMemoryAllocator.h:50
Implementation of the Diligent::IRenderDeviceD3D11 interface.
Definition: RenderDeviceD3D11Impl.h:38
Texture view description.
Definition: TextureView.h:55
Implementation of a 3D texture.
Definition: Texture3D_D3D11.h:35