36 { 0xf3a84cc2, 0xe485, 0x4e72, { 0xa0, 0x8a, 0x43, 0x7d, 0x7f, 0xfb, 0xa3, 0xab } };
Interface to the texture object implemented in D3D11.
Definition: TextureD3D11.h:39
virtual ID3D11Resource * GetD3D11Texture()=0
Returns a pointer to the ID3D11Resource interface of the internal Direct3D11 object.
Texture inteface.
Definition: Texture.h:276