Diligent Engine API Reference
TextureD3D12.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
28 
29 #include "Texture.h"
30 
31 namespace Diligent
32 {
33 
34 // {CF5522EF-8116-4D76-ADF1-5CC8FB31FF66}
35 static constexpr INTERFACE_ID IID_TextureD3D12 =
36 { 0xcf5522ef, 0x8116, 0x4d76, { 0xad, 0xf1, 0x5c, 0xc8, 0xfb, 0x31, 0xff, 0x66 } };
37 
39 class ITextureD3D12 : public ITexture
40 {
41 public:
42 
44 
47  virtual ID3D12Resource* GetD3D12Texture() = 0;
48 
50 
52  virtual void SetD3D12ResourceState(D3D12_RESOURCE_STATES state) = 0;
53 };
54 
55 }
Interface to the texture object implemented in D3D11.
Definition: TextureD3D12.h:39
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
virtual ID3D12Resource * GetD3D12Texture()=0
Returns a pointer to the ID3D12Resource interface of the internal Direct3D12 object.
virtual void SetD3D12ResourceState(D3D12_RESOURCE_STATES state)=0
Sets the texture usage state.
Texture inteface.
Definition: Texture.h:276