36 { 0xcf5522ef, 0x8116, 0x4d76, { 0xad, 0xf1, 0x5c, 0xc8, 0xfb, 0x31, 0xff, 0x66 } };
Interface to the texture object implemented in D3D11.
Definition: TextureD3D12.h:39
virtual ID3D12Resource * GetD3D12Texture()=0
Returns a pointer to the ID3D12Resource interface of the internal Direct3D12 object.
virtual void SetD3D12ResourceState(D3D12_RESOURCE_STATES state)=0
Sets the texture usage state.
Texture inteface.
Definition: Texture.h:276