Diligent Engine API Reference
TextureUploaderGL.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
19  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20  * all other commercial damages or losses), even if such Contributor has been advised
21  * of the possibility of such damages.
22  */
23 
24 #pragma once
25 
26 #include "TextureUploaderBase.h"
27 
28 namespace Diligent
29 {
30  class TextureUploaderGL : public TextureUploaderBase
31  {
32  public:
33  TextureUploaderGL(IReferenceCounters *pRefCounters, IRenderDevice *pDevice, const TextureUploaderDesc Desc);
34  ~TextureUploaderGL();
35  virtual void RenderThreadUpdate(IDeviceContext *pContext)override final;
36 
37  virtual void AllocateUploadBuffer(const UploadBufferDesc& Desc, bool IsRenderThread, IUploadBuffer **ppBuffer)override final;
38  virtual void ScheduleGPUCopy(ITexture *pDstTexture, Uint32 ArraySlice, Uint32 MipLevel, IUploadBuffer *pUploadBuffer)override final;
39  virtual void RecycleBuffer(IUploadBuffer *pUploadBuffer)override final;
40 
41  private:
42  struct InternalData;
43  std::unique_ptr<InternalData> m_pInternalData;
44  };
45 }
Graphics engine namespace.
Definition: AdaptiveFixedBlockAllocator.h:30
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:39