Diligent Engine API Reference
UniqueIdentifier.h
1 /* Copyright 2015-2018 Egor Yusov
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12  *
13  * In no event and under no legal theory, whether in tort (including negligence),
14  * contract, or otherwise, unless required by applicable law (such as deliberate
15  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16  * liable for any damages, including any direct, indirect, special, incidental,
17  * or consequential damages of any character arising as a result of this License or
18  * out of the use or inability to use the software (including but not limited to damages
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22  */
23 
24 #pragma once
25 
26 #include "Atomics.h"
27 
28 namespace Diligent
29 {
30  typedef Atomics::Long UniqueIdentifier;
31 
32  // Template switch is used to have distinct counters
33  // for unrelated groups of objects
34  template<typename ObjectsClass>
35  class UniqueIdHelper
36  {
37  public:
38  UniqueIdHelper() :
39  m_ID(0),
40  m_bIsInitialized( false )
41  {}
42 
43  UniqueIdHelper( UniqueIdHelper&& RHS) :
44  m_ID( RHS.m_ID ),
45  m_bIsInitialized( RHS.m_bIsInitialized )
46  {
47  RHS.m_ID = 0;
48  RHS.m_bIsInitialized = false;
49  }
50 
51  const UniqueIdHelper& operator = (UniqueIdHelper&& RHS)
52  {
53  m_ID = RHS.m_ID;
54  m_bIsInitialized = RHS.m_bIsInitialized;
55  RHS.m_ID = 0;
56  RHS.m_bIsInitialized = false;
57 
58  return *this;
59  }
60 
61  UniqueIdentifier GetID()const
62  {
63  if( !m_bIsInitialized )
64  {
65  static Atomics::AtomicLong sm_GlobalCounter;
66  m_ID = Atomics::AtomicIncrement(sm_GlobalCounter);
67  m_bIsInitialized = true;
68  }
69  return m_ID;
70  }
71 
72  private:
73  UniqueIdHelper( const UniqueIdHelper& );
74  const UniqueIdHelper& operator = ( const UniqueIdHelper& );
75 
76  mutable UniqueIdentifier m_ID;
77  mutable bool m_bIsInitialized;
78  };
79 }
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34