| ClearDepthStencil(ITextureView *pView, Uint32 ClearFlags, float fDepth, Uint8 Stencil) override final | Diligent::DeviceContextD3D12Impl | virtual |
| ClearRenderTarget(ITextureView *pView, const float *RGBA) override final | Diligent::DeviceContextD3D12Impl | virtual |
| ClearStateCache() | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inlineprotected |
| CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, Uint32 Flags) override final | Diligent::DeviceContextD3D12Impl | virtual |
| DeviceContextBase< IDeviceContextD3D12 >::CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, Uint32 Flags, int) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline |
| DeviceContextBase(IReferenceCounters *pRefCounters, IRenderDevice *pRenderDevice, bool bIsDeferred) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline |
| DispatchCompute(const DispatchComputeAttribs &DispatchAttrs) override final | Diligent::DeviceContextD3D12Impl | virtual |
| Draw(DrawAttribs &DrawAttribs) override final | Diligent::DeviceContextD3D12Impl | virtual |
| ExecuteCommandList(class ICommandList *pCommandList) override final | Diligent::DeviceContextD3D12Impl | virtual |
| FinishCommandList(class ICommandList **ppCommandList) override final | Diligent::DeviceContextD3D12Impl | virtual |
| Flush() override final | Diligent::DeviceContextD3D12Impl | virtual |
| GetDevice() | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline |
| GetPipelineState(IPipelineState **ppPSO, float *BlendFactors, Uint32 &StencilRef) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline |
| GetRenderTargets(Uint32 &NumRenderTargets, ITextureView **ppRTVs, ITextureView **ppDSV) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline |
| GetRenderTargetSize(Uint32 &RTWidth, Uint32 &RTHeight) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inlineprotected |
| GetSwapChain() | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline |
| GetViewports(Uint32 &NumViewports, Viewport *pViewports) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline |
| InvalidateState() override final | Diligent::DeviceContextD3D12Impl | virtual |
| IsDefaultFBBound() | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline |
| m_BlendFactors | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_IndexDataStartOffset | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_IsDefaultFramebufferBound | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_NumBoundRenderTargets | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_NumScissorRects | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_NumVertexStreams | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_NumViewports | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_pBoundDepthStencil | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_pBoundRenderTargets | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_pDevice | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_pIndexBuffer | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_pPipelineState | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_pSwapChain | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_ScissorRects | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_StencilRef | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_VertexStreams | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| m_Viewports | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected |
| QueryInterface(const Diligent::INTERFACE_ID &IID, IObject **ppInterface) override final | Diligent::DeviceContextD3D12Impl | virtual |
| SetBlendFactors(const float *pBlendFactors=nullptr) override final | Diligent::DeviceContextD3D12Impl | virtual |
| SetIndexBuffer(IBuffer *pIndexBuffer, Uint32 ByteOffset) override final | Diligent::DeviceContextD3D12Impl | virtual |
| SetPipelineState(IPipelineState *pPipelineState) override final | Diligent::DeviceContextD3D12Impl | virtual |
| SetRenderTargets(Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil) override final | Diligent::DeviceContextD3D12Impl | virtual |
| DeviceContextBase< IDeviceContextD3D12 >::SetRenderTargets(Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, Uint32 Dummy=0) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline |
| SetScissorRects(Uint32 NumRects, const Rect *pRects, Uint32 RTWidth, Uint32 RTHeight) override final | Diligent::DeviceContextD3D12Impl | virtual |
| DeviceContextBase< IDeviceContextD3D12 >::SetScissorRects(Uint32 NumRects, const Rect *pRects, Uint32 &RTWidth, Uint32 &RTHeight) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline |
| SetStencilRef(Uint32 StencilRef) override final | Diligent::DeviceContextD3D12Impl | virtual |
| SetSwapChain(ISwapChain *pSwapChain) override final | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inlinevirtual |
| SetVertexBuffers(Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pStrides, Uint32 *pOffsets, Uint32 Flags) override final | Diligent::DeviceContextD3D12Impl | virtual |
| SetViewports(Uint32 NumViewports, const Viewport *pViewports, Uint32 RTWidth, Uint32 RTHeight) override final | Diligent::DeviceContextD3D12Impl | virtual |
| DeviceContextBase< IDeviceContextD3D12 >::SetViewports(Uint32 NumViewports, const Viewport *pViewports, Uint32 &RTWidth, Uint32 &RTHeight) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline |
| TransitionBufferState(IBuffer *pBuffer, D3D12_RESOURCE_STATES State) override final | Diligent::DeviceContextD3D12Impl | virtual |
| TransitionShaderResources(IPipelineState *pPipelineState, IShaderResourceBinding *pShaderResourceBinding) override final | Diligent::DeviceContextD3D12Impl | virtual |
| TransitionTextureState(ITexture *pTexture, D3D12_RESOURCE_STATES State) override final | Diligent::DeviceContextD3D12Impl | virtual |