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Diligent Engine API Reference
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Interface to the buffer object implemented in D3D12. More...
Public Member Functions | |
| virtual ID3D12Resource * | GetD3D12Buffer (size_t &DataStartByteOffset, Uint32 ContextId)=0 |
| Returns a pointer to the ID3D12Resource interface of the internal Direct3D12 object. More... | |
| virtual void | SetD3D12ResourceState (D3D12_RESOURCE_STATES state)=0 |
| Sets the buffer usage state. More... | |
Public Member Functions inherited from Diligent::IBuffer | |
| virtual void | QueryInterface (const Diligent::INTERFACE_ID &IID, IObject **ppInterface)=0 |
| Queries the specific interface, see IObject::QueryInterface() for details. | |
| virtual const BufferDesc & | GetDesc () const =0 |
| Returns the buffer description used to create the object. | |
| virtual void | UpdateData (class IDeviceContext *pContext, Uint32 Offset, Uint32 Size, const PVoid pData)=0 |
| Updates the data in the buffer. More... | |
| virtual void | CopyData (IDeviceContext *pContext, IBuffer *pSrcBuffer, Uint32 SrcOffset, Uint32 DstOffset, Uint32 Size)=0 |
| Copies the data from other buffer. More... | |
| virtual void | Map (IDeviceContext *pContext, MAP_TYPE MapType, Uint32 MapFlags, PVoid &pMappedData)=0 |
| Maps the buffer. More... | |
| virtual void | Unmap (IDeviceContext *pContext, MAP_TYPE MapType, Uint32 MapFlags)=0 |
| Unmaps the previously mapped buffer. More... | |
| virtual void | CreateView (const struct BufferViewDesc &ViewDesc, class IBufferView **ppView)=0 |
| Creates a new buffer view. More... | |
| virtual IBufferView * | GetDefaultView (BUFFER_VIEW_TYPE ViewType)=0 |
| Returns the pointer to the default view. More... | |
| virtual void * | GetNativeHandle ()=0 |
| Returns native buffer handle specific to the underlying graphics API. More... | |
Public Member Functions inherited from Diligent::IDeviceObject | |
| virtual void | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
| Queries the specific interface, see IObject::QueryInterface() for details. | |
Interface to the buffer object implemented in D3D12.
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pure virtual |
Returns a pointer to the ID3D12Resource interface of the internal Direct3D12 object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
| [in] | DataStartByteOffset | - Offset from the beginning of the buffer to the start of the data. This parameter is required for dynamic buffers, which are suballocated in a dynamic upload heap |
| [in] | ContextId | - Id of the context within which address of the buffer is requested. |
Implemented in Diligent::BufferD3D12Impl.
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pure virtual |
Sets the buffer usage state.
| [in] | state | - D3D12 resource state to be set for this buffer |
Implemented in Diligent::BufferD3D12Impl.