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| virtual ID3D11Device * | GetD3D11Device ()=0 |
| | Returns a pointer to the ID3D11Device interface of the internal Direct3D11 object. More...
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| virtual void | CreateBufferFromD3DResource (ID3D11Buffer *pd3d11Buffer, const BufferDesc &BuffDesc, IBuffer **ppBuffer)=0 |
| | Creates a buffer object from native d3d11 buffer. More...
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| virtual void | CreateTextureFromD3DResource (ID3D11Texture1D *pd3d11Texture, ITexture **ppTexture)=0 |
| | Creates a texture object from native d3d11 1D texture. More...
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| virtual void | CreateTextureFromD3DResource (ID3D11Texture2D *pd3d11Texture, ITexture **ppTexture)=0 |
| | Creates a texture object from native d3d11 2D texture. More...
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| virtual void | CreateTextureFromD3DResource (ID3D11Texture3D *pd3d11Texture, ITexture **ppTexture)=0 |
| | Creates a texture object from native d3d11 3D texture. More...
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virtual void | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
| | Queries the specific interface, see IObject::QueryInterface() for details.
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| virtual void | CreateBuffer (const BufferDesc &BuffDesc, const BufferData &BuffData, IBuffer **ppBuffer)=0 |
| | Creates a new buffer object. More...
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| virtual void | CreateShader (const ShaderCreationAttribs &CreationAttribs, IShader **ppShader)=0 |
| | Creates a new shader object. More...
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| virtual void | CreateTexture (const TextureDesc &TexDesc, const TextureData &Data, ITexture **ppTexture)=0 |
| | Creates a new texture object. More...
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| virtual void | CreateSampler (const SamplerDesc &SamDesc, ISampler **ppSampler)=0 |
| | Creates a new sampler object. More...
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| virtual void | CreateResourceMapping (const ResourceMappingDesc &MappingDesc, IResourceMapping **ppMapping)=0 |
| | Creates a new resource mapping. More...
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| virtual void | CreatePipelineState (const PipelineStateDesc &PipelineDesc, IPipelineState **ppPipelineState)=0 |
| | Creates a new pipeline state object. More...
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virtual const DeviceCaps & | GetDeviceCaps () const =0 |
| | Gets the device capabilities, see Diligent::DeviceCaps for details.
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| virtual const TextureFormatInfo & | GetTextureFormatInfo (TEXTURE_FORMAT TexFormat)=0 |
| | Returns the basic texture format information. More...
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| virtual const TextureFormatInfoExt & | GetTextureFormatInfoExt (TEXTURE_FORMAT TexFormat)=0 |
| | Returns the extended texture format information. More...
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Interface to the render device object implemented in D3D11.