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| virtual ID3D12Device * | GetD3D12Device ()=0 |
| | Returns ID3D12Device interface of the internal Direct3D12 device object. More...
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virtual Uint64 | GetNextFenceValue ()=0 |
| | Returns the fence value that will be signaled by the GPU command queue next.
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virtual Bool | IsFenceSignaled (Uint64 FenceValue)=0 |
| | Checks if the fence value has been signaled by the GPU. True means that all associated work has been finished.
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virtual void | FinishFrame ()=0 |
| | Should be called at the end of the frame when attached to existing D3D12 device Otherwise the method is automatically called before present.
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| virtual void | CreateTextureFromD3DResource (ID3D12Resource *pd3d12Texture, ITexture **ppTexture)=0 |
| | Creates a texture object from native d3d12 resource. More...
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| virtual void | CreateBufferFromD3DResource (ID3D12Resource *pd3d12Buffer, const BufferDesc &BuffDesc, IBuffer **ppBuffer)=0 |
| | Creates a buffer object from native d3d12 resoruce. More...
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virtual void | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
| | Queries the specific interface, see IObject::QueryInterface() for details.
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| virtual void | CreateBuffer (const BufferDesc &BuffDesc, const BufferData &BuffData, IBuffer **ppBuffer)=0 |
| | Creates a new buffer object. More...
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| virtual void | CreateShader (const ShaderCreationAttribs &CreationAttribs, IShader **ppShader)=0 |
| | Creates a new shader object. More...
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| virtual void | CreateTexture (const TextureDesc &TexDesc, const TextureData &Data, ITexture **ppTexture)=0 |
| | Creates a new texture object. More...
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| virtual void | CreateSampler (const SamplerDesc &SamDesc, ISampler **ppSampler)=0 |
| | Creates a new sampler object. More...
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| virtual void | CreateResourceMapping (const ResourceMappingDesc &MappingDesc, IResourceMapping **ppMapping)=0 |
| | Creates a new resource mapping. More...
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| virtual void | CreatePipelineState (const PipelineStateDesc &PipelineDesc, IPipelineState **ppPipelineState)=0 |
| | Creates a new pipeline state object. More...
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virtual const DeviceCaps & | GetDeviceCaps () const =0 |
| | Gets the device capabilities, see Diligent::DeviceCaps for details.
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| virtual const TextureFormatInfo & | GetTextureFormatInfo (TEXTURE_FORMAT TexFormat)=0 |
| | Returns the basic texture format information. More...
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| virtual const TextureFormatInfoExt & | GetTextureFormatInfoExt (TEXTURE_FORMAT TexFormat)=0 |
| | Returns the extended texture format information. More...
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Interface to the render device object implemented in D3D12.