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| virtual void | CreateTextureFromGLHandle (Uint32 GLHandle, const TextureDesc &TexDesc, ITexture **ppTexture)=0 |
| | Creates a texture from OpenGL handle. More...
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| virtual void | CreateBufferFromGLHandle (Uint32 GLHandle, const BufferDesc &BuffDesc, IBuffer **ppBuffer)=0 |
| | Creates a buffer from OpenGL handle. More...
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virtual void | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
| | Queries the specific interface, see IObject::QueryInterface() for details.
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| virtual void | CreateBuffer (const BufferDesc &BuffDesc, const BufferData &BuffData, IBuffer **ppBuffer)=0 |
| | Creates a new buffer object. More...
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| virtual void | CreateShader (const ShaderCreationAttribs &CreationAttribs, IShader **ppShader)=0 |
| | Creates a new shader object. More...
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| virtual void | CreateTexture (const TextureDesc &TexDesc, const TextureData &Data, ITexture **ppTexture)=0 |
| | Creates a new texture object. More...
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| virtual void | CreateSampler (const SamplerDesc &SamDesc, ISampler **ppSampler)=0 |
| | Creates a new sampler object. More...
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| virtual void | CreateResourceMapping (const ResourceMappingDesc &MappingDesc, IResourceMapping **ppMapping)=0 |
| | Creates a new resource mapping. More...
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| virtual void | CreatePipelineState (const PipelineStateDesc &PipelineDesc, IPipelineState **ppPipelineState)=0 |
| | Creates a new pipeline state object. More...
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virtual const DeviceCaps & | GetDeviceCaps () const =0 |
| | Gets the device capabilities, see Diligent::DeviceCaps for details.
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| virtual const TextureFormatInfo & | GetTextureFormatInfo (TEXTURE_FORMAT TexFormat)=0 |
| | Returns the basic texture format information. More...
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| virtual const TextureFormatInfoExt & | GetTextureFormatInfoExt (TEXTURE_FORMAT TexFormat)=0 |
| | Returns the extended texture format information. More...
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Interface to the render device object implemented in OpenGL.