16 #include <GLES2/gl2.h> 17 #include <android/api-level.h> 60 GLboolean gl3stubInit();
68 typedef unsigned short GLhalf;
69 #if __ANDROID_API__ <= 19 70 typedef khronos_int64_t GLint64;
71 typedef khronos_uint64_t GLuint64;
72 typedef struct __GLsync* GLsync;
80 #define GL_ES_VERSION_3_0 1 84 #define GL_READ_BUFFER 0x0C02 85 #define GL_UNPACK_ROW_LENGTH 0x0CF2 86 #define GL_UNPACK_SKIP_ROWS 0x0CF3 87 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 88 #define GL_PACK_ROW_LENGTH 0x0D02 89 #define GL_PACK_SKIP_ROWS 0x0D03 90 #define GL_PACK_SKIP_PIXELS 0x0D04 91 #define GL_COLOR 0x1800 92 #define GL_DEPTH 0x1801 93 #define GL_STENCIL 0x1802 95 #define GL_RGB8 0x8051 96 #define GL_RGBA8 0x8058 97 #define GL_RGB10_A2 0x8059 98 #define GL_TEXTURE_BINDING_3D 0x806A 99 #define GL_UNPACK_SKIP_IMAGES 0x806D 100 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 101 #define GL_TEXTURE_3D 0x806F 102 #define GL_TEXTURE_WRAP_R 0x8072 103 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 104 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 105 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 106 #define GL_MAX_ELEMENTS_INDICES 0x80E9 107 #define GL_TEXTURE_MIN_LOD 0x813A 108 #define GL_TEXTURE_MAX_LOD 0x813B 109 #define GL_TEXTURE_BASE_LEVEL 0x813C 110 #define GL_TEXTURE_MAX_LEVEL 0x813D 111 #define GL_MIN 0x8007 112 #define GL_MAX 0x8008 113 #define GL_DEPTH_COMPONENT24 0x81A6 114 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 115 #define GL_TEXTURE_COMPARE_MODE 0x884C 116 #define GL_TEXTURE_COMPARE_FUNC 0x884D 117 #define GL_CURRENT_QUERY 0x8865 118 #define GL_QUERY_RESULT 0x8866 119 #define GL_QUERY_RESULT_AVAILABLE 0x8867 120 #define GL_BUFFER_MAPPED 0x88BC 121 #define GL_BUFFER_MAP_POINTER 0x88BD 122 #define GL_STREAM_READ 0x88E1 123 #define GL_STREAM_COPY 0x88E2 124 #define GL_STATIC_READ 0x88E5 125 #define GL_STATIC_COPY 0x88E6 126 #define GL_DYNAMIC_READ 0x88E9 127 #define GL_DYNAMIC_COPY 0x88EA 128 #define GL_MAX_DRAW_BUFFERS 0x8824 129 #define GL_DRAW_BUFFER0 0x8825 130 #define GL_DRAW_BUFFER1 0x8826 131 #define GL_DRAW_BUFFER2 0x8827 132 #define GL_DRAW_BUFFER3 0x8828 133 #define GL_DRAW_BUFFER4 0x8829 134 #define GL_DRAW_BUFFER5 0x882A 135 #define GL_DRAW_BUFFER6 0x882B 136 #define GL_DRAW_BUFFER7 0x882C 137 #define GL_DRAW_BUFFER8 0x882D 138 #define GL_DRAW_BUFFER9 0x882E 139 #define GL_DRAW_BUFFER10 0x882F 140 #define GL_DRAW_BUFFER11 0x8830 141 #define GL_DRAW_BUFFER12 0x8831 142 #define GL_DRAW_BUFFER13 0x8832 143 #define GL_DRAW_BUFFER14 0x8833 144 #define GL_DRAW_BUFFER15 0x8834 145 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 146 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 147 #define GL_SAMPLER_3D 0x8B5F 148 #define GL_SAMPLER_2D_SHADOW 0x8B62 149 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 150 #define GL_PIXEL_PACK_BUFFER 0x88EB 151 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 152 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 153 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 154 #define GL_FLOAT_MAT2x3 0x8B65 155 #define GL_FLOAT_MAT2x4 0x8B66 156 #define GL_FLOAT_MAT3x2 0x8B67 157 #define GL_FLOAT_MAT3x4 0x8B68 158 #define GL_FLOAT_MAT4x2 0x8B69 159 #define GL_FLOAT_MAT4x3 0x8B6A 160 #define GL_SRGB 0x8C40 161 #define GL_SRGB8 0x8C41 162 #define GL_SRGB8_ALPHA8 0x8C43 163 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 164 #define GL_MAJOR_VERSION 0x821B 165 #define GL_MINOR_VERSION 0x821C 166 #define GL_NUM_EXTENSIONS 0x821D 167 #define GL_RGBA32F 0x8814 168 #define GL_RGB32F 0x8815 169 #define GL_RGBA16F 0x881A 170 #define GL_RGB16F 0x881B 171 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 172 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 173 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 174 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 175 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 176 #define GL_TEXTURE_2D_ARRAY 0x8C1A 177 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 178 #define GL_R11F_G11F_B10F 0x8C3A 179 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 180 #define GL_RGB9_E5 0x8C3D 181 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 182 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 183 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 184 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 185 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 186 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 187 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 188 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 189 #define GL_RASTERIZER_DISCARD 0x8C89 190 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 191 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 192 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 193 #define GL_SEPARATE_ATTRIBS 0x8C8D 194 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 195 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 196 #define GL_RGBA32UI 0x8D70 197 #define GL_RGB32UI 0x8D71 198 #define GL_RGBA16UI 0x8D76 199 #define GL_RGB16UI 0x8D77 200 #define GL_RGBA8UI 0x8D7C 201 #define GL_RGB8UI 0x8D7D 202 #define GL_RGBA32I 0x8D82 203 #define GL_RGB32I 0x8D83 204 #define GL_RGBA16I 0x8D88 205 #define GL_RGB16I 0x8D89 206 #define GL_RGBA8I 0x8D8E 207 #define GL_RGB8I 0x8D8F 208 #define GL_RED_INTEGER 0x8D94 209 #define GL_RGB_INTEGER 0x8D98 210 #define GL_RGBA_INTEGER 0x8D99 211 #define GL_SAMPLER_2D_ARRAY 0x8DC1 212 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 213 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 214 #define GL_UNSIGNED_INT_VEC2 0x8DC6 215 #define GL_UNSIGNED_INT_VEC3 0x8DC7 216 #define GL_UNSIGNED_INT_VEC4 0x8DC8 217 #define GL_INT_SAMPLER_2D 0x8DCA 218 #define GL_INT_SAMPLER_3D 0x8DCB 219 #define GL_INT_SAMPLER_CUBE 0x8DCC 220 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 221 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 222 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 223 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 224 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 225 #define GL_BUFFER_ACCESS_FLAGS 0x911F 226 #define GL_BUFFER_MAP_LENGTH 0x9120 227 #define GL_BUFFER_MAP_OFFSET 0x9121 228 #define GL_DEPTH_COMPONENT32F 0x8CAC 229 #define GL_DEPTH32F_STENCIL8 0x8CAD 230 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 231 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 232 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 233 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 234 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 235 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 236 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 237 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 238 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 239 #define GL_FRAMEBUFFER_DEFAULT 0x8218 240 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 241 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 242 #define GL_DEPTH_STENCIL 0x84F9 243 #define GL_UNSIGNED_INT_24_8 0x84FA 244 #define GL_DEPTH24_STENCIL8 0x88F0 245 #define GL_UNSIGNED_NORMALIZED 0x8C17 246 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 247 #define GL_READ_FRAMEBUFFER 0x8CA8 248 #define GL_DRAW_FRAMEBUFFER 0x8CA9 249 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 250 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 251 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 252 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 253 #define GL_COLOR_ATTACHMENT1 0x8CE1 254 #define GL_COLOR_ATTACHMENT2 0x8CE2 255 #define GL_COLOR_ATTACHMENT3 0x8CE3 256 #define GL_COLOR_ATTACHMENT4 0x8CE4 257 #define GL_COLOR_ATTACHMENT5 0x8CE5 258 #define GL_COLOR_ATTACHMENT6 0x8CE6 259 #define GL_COLOR_ATTACHMENT7 0x8CE7 260 #define GL_COLOR_ATTACHMENT8 0x8CE8 261 #define GL_COLOR_ATTACHMENT9 0x8CE9 262 #define GL_COLOR_ATTACHMENT10 0x8CEA 263 #define GL_COLOR_ATTACHMENT11 0x8CEB 264 #define GL_COLOR_ATTACHMENT12 0x8CEC 265 #define GL_COLOR_ATTACHMENT13 0x8CED 266 #define GL_COLOR_ATTACHMENT14 0x8CEE 267 #define GL_COLOR_ATTACHMENT15 0x8CEF 268 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 269 #define GL_MAX_SAMPLES 0x8D57 270 #define GL_HALF_FLOAT 0x140B 271 #define GL_MAP_READ_BIT 0x0001 272 #define GL_MAP_WRITE_BIT 0x0002 273 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 274 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 275 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 276 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 278 #define GL_RG_INTEGER 0x8228 280 #define GL_RG8 0x822B 281 #define GL_R16F 0x822D 282 #define GL_R32F 0x822E 283 #define GL_RG16F 0x822F 284 #define GL_RG32F 0x8230 285 #define GL_R8I 0x8231 286 #define GL_R8UI 0x8232 287 #define GL_R16I 0x8233 288 #define GL_R16UI 0x8234 289 #define GL_R32I 0x8235 290 #define GL_R32UI 0x8236 291 #define GL_RG8I 0x8237 292 #define GL_RG8UI 0x8238 293 #define GL_RG16I 0x8239 294 #define GL_RG16UI 0x823A 295 #define GL_RG32I 0x823B 296 #define GL_RG32UI 0x823C 297 #define GL_VERTEX_ARRAY_BINDING 0x85B5 298 #define GL_R8_SNORM 0x8F94 299 #define GL_RG8_SNORM 0x8F95 300 #define GL_RGB8_SNORM 0x8F96 301 #define GL_RGBA8_SNORM 0x8F97 302 #define GL_SIGNED_NORMALIZED 0x8F9C 303 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 304 #define GL_COPY_READ_BUFFER 0x8F36 305 #define GL_COPY_WRITE_BUFFER 0x8F37 306 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER 307 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER 308 #define GL_UNIFORM_BUFFER 0x8A11 309 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 310 #define GL_UNIFORM_BUFFER_START 0x8A29 311 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 312 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 313 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 314 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 315 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 316 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 317 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 318 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 319 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 320 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 321 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 322 #define GL_UNIFORM_TYPE 0x8A37 323 #define GL_UNIFORM_SIZE 0x8A38 324 #define GL_UNIFORM_NAME_LENGTH 0x8A39 325 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 326 #define GL_UNIFORM_OFFSET 0x8A3B 327 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 328 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 329 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 330 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 331 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 332 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 333 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 334 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 335 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 336 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 337 #define GL_INVALID_INDEX 0xFFFFFFFFu 338 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 339 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 340 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 341 #define GL_OBJECT_TYPE 0x9112 342 #define GL_SYNC_CONDITION 0x9113 343 #define GL_SYNC_STATUS 0x9114 344 #define GL_SYNC_FLAGS 0x9115 345 #define GL_SYNC_FENCE 0x9116 346 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 347 #define GL_UNSIGNALED 0x9118 348 #define GL_SIGNALED 0x9119 349 #define GL_ALREADY_SIGNALED 0x911A 350 #define GL_TIMEOUT_EXPIRED 0x911B 351 #define GL_CONDITION_SATISFIED 0x911C 352 #define GL_WAIT_FAILED 0x911D 353 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 354 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 355 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 356 #define GL_ANY_SAMPLES_PASSED 0x8C2F 357 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 358 #define GL_SAMPLER_BINDING 0x8919 359 #define GL_RGB10_A2UI 0x906F 360 #define GL_TEXTURE_SWIZZLE_R 0x8E42 361 #define GL_TEXTURE_SWIZZLE_G 0x8E43 362 #define GL_TEXTURE_SWIZZLE_B 0x8E44 363 #define GL_TEXTURE_SWIZZLE_A 0x8E45 364 #define GL_GREEN 0x1904 365 #define GL_BLUE 0x1905 366 #define GL_INT_2_10_10_10_REV 0x8D9F 367 #define GL_TRANSFORM_FEEDBACK 0x8E22 368 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 369 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 370 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 371 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 372 #define GL_PROGRAM_BINARY_LENGTH 0x8741 373 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 374 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 375 #define GL_COMPRESSED_R11_EAC 0x9270 376 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 377 #define GL_COMPRESSED_RG11_EAC 0x9272 378 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 379 #define GL_COMPRESSED_RGB8_ETC2 0x9274 380 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 381 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 382 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 383 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 384 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 385 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 386 #define GL_MAX_ELEMENT_INDEX 0x8D6B 387 #define GL_NUM_SAMPLE_COUNTS 0x9380 388 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 396 extern GL_APICALL void (*GL_APIENTRY glReadBuffer)(GLenum mode);
397 extern GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(
398 GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
399 const GLvoid* indices);
400 extern GL_APICALL void (*GL_APIENTRY glTexImage3D)(
401 GLenum target, GLint level, GLint internalformat, GLsizei width,
402 GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
403 const GLvoid* pixels);
404 extern GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(
405 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
406 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
407 const GLvoid* pixels);
408 extern GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(
409 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
410 GLint x, GLint y, GLsizei width, GLsizei height);
411 extern GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
412 GLenum target, GLint level, GLenum internalformat, GLsizei width,
413 GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
415 extern GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
416 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
417 GLsizei width, GLsizei height, GLsizei depth, GLenum format,
418 GLsizei imageSize,
const GLvoid* data);
419 extern GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
420 extern GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n,
422 extern GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
423 extern GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
424 extern GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
425 extern GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
427 extern GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id,
430 extern GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
431 extern GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target,
434 extern GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n,
436 extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(
437 GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
438 extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(
439 GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
440 extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(
441 GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
442 extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(
443 GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
444 extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(
445 GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
446 extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(
447 GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
448 extern GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
449 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
450 GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
451 extern GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
452 GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
454 extern GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
455 GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
456 extern GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
460 extern GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(
461 GLenum target, GLintptr offset, GLsizeiptr length);
462 extern GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
463 extern GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(
464 GLsizei n,
const GLuint* arrays);
465 extern GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n,
467 extern GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
468 extern GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target,
471 extern GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(
472 GLenum primitiveMode);
473 extern GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
474 extern GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target,
479 extern GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target,
482 extern GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
483 GLuint program, GLsizei count,
const GLchar*
const* varyings,
485 extern GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
486 GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
487 GLsizei* size, GLenum* type, GLchar* name);
488 extern GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(
489 GLuint index, GLint size, GLenum type, GLsizei stride,
490 const GLvoid* pointer);
491 extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index,
494 extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index,
497 extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x,
500 extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
503 extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index,
505 extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
507 extern GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program,
510 extern GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(
511 GLuint program,
const GLchar* name);
512 extern GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
513 extern GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
515 extern GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
516 GLuint v1, GLuint v2);
517 extern GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
518 GLuint v1, GLuint v2,
520 extern GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location,
522 const GLuint* value);
523 extern GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location,
525 const GLuint* value);
526 extern GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location,
528 const GLuint* value);
529 extern GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location,
531 const GLuint* value);
532 extern GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer,
535 extern GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer,
537 const GLuint* value);
538 extern GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer,
540 const GLfloat* value);
541 extern GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer,
545 extern GL_APICALL
const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
547 extern GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
550 GLintptr writeOffset,
552 extern GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
553 GLuint program, GLsizei uniformCount,
const GLchar*
const* uniformNames,
554 GLuint* uniformIndices);
555 extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
556 GLuint program, GLsizei uniformCount,
const GLuint* uniformIndices,
557 GLenum pname, GLint* params);
558 extern GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
559 GLuint program,
const GLchar* uniformBlockName);
560 extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
561 GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
562 extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
563 GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
564 GLchar* uniformBlockName);
565 extern GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
566 GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
567 extern GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(
568 GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
569 extern GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(
570 GLenum mode, GLsizei count, GLenum type,
const GLvoid* indices,
571 GLsizei instanceCount);
572 extern GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
574 extern GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
575 extern GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
576 extern GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync,
579 extern GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
581 extern GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname,
583 extern GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
587 extern GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target,
590 extern GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
593 extern GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count,
595 extern GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
596 const GLuint* samplers);
597 extern GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
598 extern GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit,
600 extern GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler,
603 extern GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
606 extern GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler,
609 extern GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(
610 GLuint sampler, GLenum pname,
const GLfloat* param);
611 extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
614 extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
617 extern GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
619 extern GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
621 extern GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(
622 GLsizei n,
const GLuint* ids);
623 extern GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n,
625 extern GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
626 extern GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
627 extern GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
628 extern GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
631 GLenum* binaryFormat,
633 extern GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
635 const GLvoid* binary,
637 extern GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program,
640 extern GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
641 GLenum target, GLsizei numAttachments,
const GLenum* attachments);
642 extern GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
643 GLenum target, GLsizei numAttachments,
const GLenum* attachments, GLint x,
644 GLint y, GLsizei width, GLsizei height);
645 extern GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target,
647 GLenum internalformat,
650 extern GL_APICALL void (*GL_APIENTRY glTexStorage3D)(
651 GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
652 GLsizei height, GLsizei depth);
653 extern GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(
654 GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,