|
|
Bool | BlendEnable |
| | Enable or disable blending for this render target.
|
| |
|
Bool | LogicOperationEnable |
| | Enable or disable a logical operation for this render target.
|
| |
|
BLEND_FACTOR | SrcBlend |
| | Specifies the blend factor to apply to the RGB value output from the pixel shader.
|
| |
|
BLEND_FACTOR | DestBlend |
| | Specifies the blend factor to apply to the RGB value in the render target.
|
| |
|
BLEND_OPERATION | BlendOp |
| | Defines how to combine the source and destination RGB values after applying the SrcBlend and DestBlend factors.
|
| |
|
BLEND_FACTOR | SrcBlendAlpha |
| | Specifies the blend factor to apply to the alpha value output from the pixel shader. Blend factors that end in _COLOR are not allowed.
|
| |
|
BLEND_FACTOR | DestBlendAlpha |
| | Specifies the blend factor to apply to the alpha value in the render target. Blend factors that end in _COLOR are not allowed.
|
| |
|
BLEND_OPERATION | BlendOpAlpha |
| | Defines how to combine the source and destination alpha values after applying the SrcBlendAlpha and DestBlendAlpha factors.
|
| |
|
LOGIC_OPERATION | LogicOp |
| | Defines logical operation for the render target.
|
| |
|
Uint32 | RenderTargetWriteMask |
| | Render target write mask.
|
| |
Describes a blend state for a single render target.
This structure is used by BlendStateDesc to describe blend states for render targets