Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D12/include/SamplerD3D12Impl.h Source File

Diligent Engine API Reference

SamplerD3D12Impl.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "SamplerD3D12.h"
30 #include "RenderDeviceD3D12.h"
31 #include "SamplerBase.h"
32 #include "DescriptorHeap.h"
33
34 namespace Diligent
35 {
36
37 class FixedBlockMemoryAllocator;
39 class SamplerD3D12Impl : public SamplerBase<ISamplerD3D12, IRenderDeviceD3D12>
40 {
41 public:
42 typedef SamplerBase<ISamplerD3D12, IRenderDeviceD3D12> TSamplerBase;
43
44 SamplerD3D12Impl(IReferenceCounters *pRefCounters, class RenderDeviceD3D12Impl *pRenderDeviceD3D12, const SamplerDesc& SamplerDesc);
45 ~SamplerD3D12Impl();
46
47 virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override;
48
49 virtual D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle()override{ return m_Descriptor.GetCpuHandle(); }
50
51 private:
52 friend class ShaderD3D12Impl;
54 DescriptorHeapAllocation m_Descriptor;
55 };
56
57 }
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::SamplerD3D12Impl
Implementation of the Diligent::ISamplerD3D12 interface.
Definition: SamplerD3D12Impl.h:39
Diligent::SamplerDesc
Sampler description.
Definition: Sampler.h:52
Diligent::SamplerBase
Template class implementing base functionality for a sampler object.
Definition: SamplerBase.h:43
Diligent::SamplerD3D12Impl::GetCPUDescriptorHandle
virtual D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() override
Returns a CPU descriptor handle of the D3D12 sampler object.
Definition: SamplerD3D12Impl.h:49
Diligent::SamplerD3D12Impl::QueryInterface
virtual void QueryInterface(const Diligent::INTERFACE_ID &IID, IObject **ppInterface) override
Queries the specific interface, see IObject::QueryInterface() for details.
Diligent::ShaderD3D12Impl
Implementation of the Diligent::IShaderD3D12 interface.
Definition: ShaderD3D12Impl.h:46
Diligent::RenderDeviceD3D12Impl
Implementation of the Diligent::IRenderDeviceD3D12 interface.
Definition: RenderDeviceD3D12Impl.h:43