/*
 *  Copyright 2019-2021 Diligent Graphics LLC
 *  Copyright 2015-2019 Egor Yusov
 *  
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *  
 *      http://www.apache.org/licenses/LICENSE-2.0
 *  
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *  In no event and under no legal theory, whether in tort (including negligence), 
 *  contract, or otherwise, unless required by applicable law (such as deliberate 
 *  and grossly negligent acts) or agreed to in writing, shall any Contributor be
 *  liable for any damages, including any direct, indirect, special, incidental, 
 *  or consequential damages of any character arising as a result of this License or 
 *  out of the use or inability to use the software (including but not limited to damages 
 *  for loss of goodwill, work stoppage, computer failure or malfunction, or any and 
 *  all other commercial damages or losses), even if such Contributor has been advised 
 *  of the possibility of such damages.
 */

#include "TestingSwapChainBase.hpp"

#ifndef NOMINMAX
#    define NOMINMAX
#endif

#include <d3d11.h>
#include <atlcomcli.h>

namespace Diligent
{

namespace Testing
{

class TestingSwapChainD3D11 final : public TestingSwapChainBase<ISwapChain>
{
public:
    using TBase = TestingSwapChainBase<ISwapChain>;
    TestingSwapChainD3D11(IReferenceCounters*  pRefCounters,
                          IRenderDevice*       pDevice,
                          IDeviceContext*      pContext,
                          const SwapChainDesc& SCDesc);

    virtual void TakeSnapshot() override final;

    ID3D11Texture2D* GetD3D11RenderTarget()
    {
        return m_pd3d11RenderTarget;
    }

    ID3D11Texture2D* GetD3D11DepthBuffer()
    {
        return m_pd3d11DepthBuffer;
    }

    ID3D11RenderTargetView* GetD3D11RTV()
    {
        return m_pd3d11RTV;
    }

    ID3D11UnorderedAccessView* GetD3D11UAV()
    {
        return m_pd3d11UAV;
    }

    ID3D11DepthStencilView* GetD3D11DSV()
    {
        return m_pd3d11DSV;
    }

private:
    CComPtr<ID3D11DeviceContext>       m_pd3d11Context;
    CComPtr<ID3D11Texture2D>           m_pd3d11RenderTarget;
    CComPtr<ID3D11Texture2D>           m_pd3d11DepthBuffer;
    CComPtr<ID3D11RenderTargetView>    m_pd3d11RTV;
    CComPtr<ID3D11UnorderedAccessView> m_pd3d11UAV;
    CComPtr<ID3D11DepthStencilView>    m_pd3d11DSV;
    CComPtr<ID3D11Texture2D>           m_pd3d11StagingTex;
};

} // namespace Testing

} // namespace Diligent
