Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D12/include/D3D12ResourceBase.h Source File

Diligent Engine API Reference

D3D12ResourceBase.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 namespace Diligent
30 {
31
33 class D3D12ResourceBase
34 {
35 public:
36 D3D12ResourceBase() :
37 m_UsageState(D3D12_RESOURCE_STATE_COMMON)/*,
38 m_TransitioningState((D3D12_RESOURCE_STATES)-1)*/
39 {}
40
41 D3D12_RESOURCE_STATES GetState()const{return m_UsageState;}
42 void SetState(D3D12_RESOURCE_STATES UsageState){m_UsageState = UsageState;}
43 bool CheckAllStates(D3D12_RESOURCE_STATES States)const{return (m_UsageState & States) == States;}
44 bool CheckAnyState(D3D12_RESOURCE_STATES States)const{return (m_UsageState & States) != 0;}
45 ID3D12Resource *GetD3D12Resource(){ return m_pd3d12Resource; }
46
47 protected:
48 D3D12_RESOURCE_STATES m_UsageState;
49 //D3D12_RESOURCE_STATES m_TransitioningState;
50 CComPtr<ID3D12Resource> m_pd3d12Resource;
51 };
52
53 }
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::D3D12ResourceBase
Base implementation of a D3D12 resource.
Definition: D3D12ResourceBase.h:33
Diligent::D3D12ResourceBase::m_pd3d12Resource
CComPtr< ID3D12Resource > m_pd3d12Resource
D3D12 buffer object.
Definition: D3D12ResourceBase.h:50