Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineOpenGL/interface/TextureGL.h Source File

Diligent Engine API Reference

TextureGL.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "Texture.h"
30
31 namespace Diligent
32 {
33
34 // {D7BC9FF0-28F0-4636-9732-710C204D1D63}
35 static constexpr INTERFACE_ID IID_TextureGL =
36 { 0xd7bc9ff0, 0x28f0, 0x4636, { 0x97, 0x32, 0x71, 0xc, 0x20, 0x4d, 0x1d, 0x63 } };
37
39 class ITextureGL : public ITexture
40 {
41 public:
43 virtual GLuint GetGLTextureHandle() = 0;
44
46 virtual GLenum GetBindTarget()const = 0;
47 };
48
49 }
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::ITextureGL::GetGLTextureHandle
virtual GLuint GetGLTextureHandle()=0
Returns OpenGL texture handle.
Diligent::ITextureGL::GetBindTarget
virtual GLenum GetBindTarget() const =0
Returns bind target of the native OpenGL texture.
Diligent::ITextureGL
Interface to the texture object implemented in OpenGL.
Definition: TextureGL.h:39
Diligent::ITexture
Texture inteface.
Definition: Texture.h:276