Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D11/include/Texture2D_D3D11.h Source File

Diligent Engine API Reference

Texture2D_D3D11.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "TextureBaseD3D11.h"
30
31 namespace Diligent
32 {
33
35 class Texture2D_D3D11 : public TextureBaseD3D11
36 {
37 public:
38 Texture2D_D3D11(IReferenceCounters *pRefCounters,
39 FixedBlockMemoryAllocator &TexViewObjAllocator,
40 class RenderDeviceD3D11Impl *pDeviceD3D11,
41 const TextureDesc& TexDesc,
42 const TextureData &InitData = TextureData());
43 Texture2D_D3D11(IReferenceCounters *pRefCounters,
44 FixedBlockMemoryAllocator &TexViewObjAllocator,
45 class RenderDeviceD3D11Impl *pDeviceD3D11,
46 ID3D11Texture2D *pd3d11Texture);
47 ~Texture2D_D3D11();
48
49 protected:
50 virtual void CreateSRV( TextureViewDesc &SRVDesc, ID3D11ShaderResourceView **ppD3D11SRV )override final;
51 virtual void CreateRTV( TextureViewDesc &RTVDesc, ID3D11RenderTargetView **ppD3D11RTV )override final;
52 virtual void CreateDSV( TextureViewDesc &DSVDesc, ID3D11DepthStencilView **ppD3D11DSV )override final;
53 virtual void CreateUAV( TextureViewDesc &UAVDesc, ID3D11UnorderedAccessView **ppD3D11UAV )override final;
54 };
55
56 }
Diligent::TextureDesc
Texture description.
Definition: Texture.h:82
Diligent::TextureBaseD3D11
Base implementation of the Diligent::ITextureD3D11 interface.
Definition: TextureBaseD3D11.h:50
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::TextureData
Describes the initial data to store in the texture.
Definition: Texture.h:243
Diligent::FixedBlockMemoryAllocator
Memory allocator that allocates memory in a fixed-size chunks.
Definition: FixedBlockMemoryAllocator.h:50
Diligent::RenderDeviceD3D11Impl
Implementation of the Diligent::IRenderDeviceD3D11 interface.
Definition: RenderDeviceD3D11Impl.h:38
Diligent::TextureViewDesc
Texture view description.
Definition: TextureView.h:55
Diligent::Texture2D_D3D11
Implementation of a 2D texture.
Definition: Texture2D_D3D11.h:35