Diligent Engine API Reference: Member List

Diligent Engine API Reference

Diligent::IDeviceContext Member List

This is the complete list of members for Diligent::IDeviceContext, including all inherited members.

ClearDepthStencil(ITextureView *pView, Uint32 ClearFlags=CLEAR_DEPTH_FLAG, float fDepth=1.f, Uint8 Stencil=0)=0 | Diligent::IDeviceContext | pure virtual
ClearRenderTarget(ITextureView *pView, const float *RGBA=nullptr)=0 | Diligent::IDeviceContext | pure virtual
CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, Uint32 Flags)=0 | Diligent::IDeviceContext | pure virtual
DispatchCompute(const DispatchComputeAttribs &DispatchAttrs)=0 | Diligent::IDeviceContext | pure virtual
Draw(DrawAttribs &DrawAttribs)=0 | Diligent::IDeviceContext | pure virtual
ExecuteCommandList(ICommandList *pCommandList)=0 | Diligent::IDeviceContext | pure virtual
FinishCommandList(ICommandList **ppCommandList)=0 | Diligent::IDeviceContext | pure virtual
Flush()=0 | Diligent::IDeviceContext | pure virtual
InvalidateState()=0 | Diligent::IDeviceContext | pure virtual
QueryInterface(const Diligent::INTERFACE_ID &IID, IObject **ppInterface)=0 | Diligent::IDeviceContext | pure virtual
SetBlendFactors(const float *pBlendFactors=nullptr)=0 | Diligent::IDeviceContext | pure virtual
SetIndexBuffer(IBuffer *pIndexBuffer, Uint32 ByteOffset)=0 | Diligent::IDeviceContext | pure virtual
SetPipelineState(IPipelineState *pPipelineState)=0 | Diligent::IDeviceContext | pure virtual
SetRenderTargets(Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil)=0 | Diligent::IDeviceContext | pure virtual
SetScissorRects(Uint32 NumRects, const Rect *pRects, Uint32 RTWidth, Uint32 RTHeight)=0 | Diligent::IDeviceContext | pure virtual
SetStencilRef(Uint32 StencilRef)=0 | Diligent::IDeviceContext | pure virtual
SetSwapChain(ISwapChain *pSwapChain)=0 | Diligent::IDeviceContext | pure virtual
SetVertexBuffers(Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pStrides, Uint32 *pOffsets, Uint32 Flags)=0 | Diligent::IDeviceContext | pure virtual
SetViewports(Uint32 NumViewports, const Viewport *pViewports, Uint32 RTWidth, Uint32 RTHeight)=0 | Diligent::IDeviceContext | pure virtual
TransitionShaderResources(IPipelineState *pPipelineState, IShaderResourceBinding *pShaderResourceBinding)=0 | Diligent::IDeviceContext | pure virtual