Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineOpenGL/include/GLProgram.h Source File

Diligent Engine API Reference

GLProgram.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25 #include "GLObjectWrapper.h"
26 #include "GLProgramResources.h"
27
28 namespace Diligent
29 {
30 class GLProgram : public GLObjectWrappers::GLProgramObj
31 {
32 public:
33 GLProgram( bool CreateObject );
34 GLProgram( GLProgram&& Program );
35
36 void InitResources(RenderDeviceGLImpl* pDeviceGLImpl,
37 SHADER_VARIABLE_TYPE DefaultVariableType,
38 const ShaderVariableDesc *VariableDesc,
39 Uint32 NumVars,
40 const StaticSamplerDesc *StaticSamplers,
41 Uint32 NumStaticSamplers,
42 IObject &Owner);
43
44 void BindConstantResources(IResourceMapping *pResourceMapping, Uint32 Flags);
45
46 const GLProgramResources& GetAllResources(){return m_AllResources;}
47 GLProgramResources& GetConstantResources(){return m_ConstantResources;}
48
49
50 #ifdef VERIFY_RESOURCE_BINDINGS
51 template<typename TResArrayType>
52 void dbgVerifyBindingCompletenessHelper(TResArrayType &ResArr, GLProgramResources *pDynamicResources);
53 void dbgVerifyBindingCompleteness(GLProgramResources *pDynamicResources, class PipelineStateGLImpl *pPSO);
54 #endif
55
56 private:
57 GLProgram( const GLProgram& Program );
58 const GLProgram& operator = (const GLProgram& Program);
59
60 GLProgramResources m_AllResources;
61 GLProgramResources m_ConstantResources;
62 // When adding new member DO NOT FORGET TO UPDATE GLProgram( GLProgram&& Program )!!!
63 };
64 }
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::SHADER_VARIABLE_TYPE
SHADER_VARIABLE_TYPE
Describes shader variable type that is used by ShaderVariableDesc.
Definition: Shader.h:100