Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.h Source File

Diligent Engine API Reference

ShaderResourceBindingD3D11Impl.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "ShaderResourceBindingD3D11.h"
30 #include "RenderDeviceD3D11.h"
31 #include "ShaderResourceBindingBase.h"
32 #include "ShaderResourceCacheD3D11.h"
33 #include "ShaderResourceLayoutD3D11.h"
34 #include "STDAllocator.h"
35
36 namespace Diligent
37 {
38
39 class FixedBlockMemoryAllocator;
41 class ShaderResourceBindingD3D11Impl : public ShaderResourceBindingBase<IShaderResourceBindingD3D11>
42 {
43 public:
44 typedef ShaderResourceBindingBase<IShaderResourceBindingD3D11> TBase;
45 ShaderResourceBindingD3D11Impl(IReferenceCounters *pRefCounters, class PipelineStateD3D11Impl *pPSO, bool IsInternal);
46 ~ShaderResourceBindingD3D11Impl();
47
48 virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override final;
49
50 virtual void BindResources(Uint32 ShaderFlags, IResourceMapping *pResMapping, Uint32 Flags)override final;
51
52 virtual IShaderVariable *GetVariable(SHADER_TYPE ShaderType, const char *Name)override final;
53
54 ShaderResourceCacheD3D11 &GetResourceCache(Uint32 Ind){VERIFY_EXPR(Ind < m_NumActiveShaders); return m_pBoundResourceCaches[Ind];}
55 ShaderResourceLayoutD3D11 &GetResourceLayout(Uint32 Ind){VERIFY_EXPR(Ind < m_NumActiveShaders); return m_pResourceLayouts[Ind];}
56
57 void BindStaticShaderResources();
58 inline bool IsStaticResourcesBound(){return m_bIsStaticResourcesBound;}
59
60 Uint32 GetNumActiveShaders()
61 {
62 return static_cast<Uint32>(m_NumActiveShaders);
63 }
64
65 Int32 GetActiveShaderTypeIndex(Uint32 s){return m_ShaderTypeIndex[s];}
66
67 private:
68 // The caches are indexed by the shader order in the PSO, not shader index
69 ShaderResourceCacheD3D11* m_pBoundResourceCaches = nullptr;
70 ShaderResourceLayoutD3D11* m_pResourceLayouts = nullptr;
71
72 Int8 m_ShaderTypeIndex[6] = {};
73
74 // Resource layout index in m_ResourceLayouts[] array for every shader stage
75 Int8 m_ResourceLayoutIndex[6];
76 Uint8 m_NumActiveShaders = 0;
77
78 bool m_bIsStaticResourcesBound = false;
79 };
80
81 }
Diligent::IShaderVariable
Shader resource variable.
Definition: Shader.h:265
Diligent::ShaderResourceCacheD3D11
The class implements a cache that holds resources bound to a specific shader stage.
Definition: ShaderResourceCacheD3D11.h:46
Diligent::SHADER_TYPE
SHADER_TYPE
Describes the shader type.
Definition: Shader.h:46
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::IResourceMapping
Resouce mapping.
Definition: ResourceMapping.h:80
Diligent::ShaderResourceBindingD3D11Impl::BindResources
virtual void BindResources(Uint32 ShaderFlags, IResourceMapping *pResMapping, Uint32 Flags) override final
Binds all resource using the resource mapping.
Definition: ShaderResourceBindingD3D11Impl.cpp:103
Diligent::ShaderResourceBindingD3D11Impl
Implementation of the Diligent::IShaderResourceBindingD3D11 interface.
Definition: ShaderResourceBindingD3D11Impl.h:41
Diligent::ShaderResourceBindingBase
Template class implementing base functionality for a shader resource binding.
Definition: ShaderResourceBindingBase.h:42
Diligent::PipelineStateD3D11Impl
Implementation of the Diligent::IPipelineStateD3D11 interface.
Definition: PipelineStateD3D11Impl.h:40
Diligent::ShaderResourceLayoutD3D11
Diligent::ShaderResourceLayoutD3D11 class http://diligentgraphics.com/diligent-engine/architecture/d3...
Definition: ShaderResourceLayoutD3D11.h:49
Diligent::ShaderResourceBindingD3D11Impl::GetVariable
virtual IShaderVariable * GetVariable(SHADER_TYPE ShaderType, const char *Name) override final
Returns variable.
Definition: ShaderResourceBindingD3D11Impl.cpp:146