Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineOpenGL/include/AsyncWritableResource.h Source File

Diligent Engine API Reference

AsyncWritableResource.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
26 namespace Diligent
27 {
28
29 class AsyncWritableResource
30 {
31 public:
32 AsyncWritableResource() : m_PendingMemoryBarriers( 0 ) {}
33
34 void SetPendingMemoryBarriers( Uint32 Barriers ){ m_PendingMemoryBarriers |= Barriers; }
35 Uint32 GetPendingMemortBarriers(){ return m_PendingMemoryBarriers;}
36
37 private:
38 friend class GLContextState;
39 void ResetPendingMemoryBarriers( Uint32 Barriers ){ m_PendingMemoryBarriers = Barriers; }
40 void ClearPendingMemoryBarriers( Uint32 Barriers ){ m_PendingMemoryBarriers &= ~Barriers; }
41
42 // Buffer barriers:
43 // GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
44 // GL_ELEMENT_ARRAY_BARRIER_BIT
45 // GL_UNIFORM_BARRIER_BIT
46 // GL_BUFFER_UPDATE_BARRIER_BIT
47 // GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
48 // GL_SHADER_STORAGE_BARRIER_BIT
49
50 // Texture barriers:
51 // GL_TEXTURE_FETCH_BARRIER_BIT
52 // GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
53 // GL_PIXEL_BUFFER_BARRIER_BIT
54 // GL_TEXTURE_UPDATE_BARRIER_BIT
55
56 // Misc barriers:
57 // GL_FRAMEBUFFER_BARRIER_BIT
58 // GL_TRANSFORM_FEEDBACK_BARRIER_BIT
59 // GL_ATOMIC_COUNTER_BARRIER_BIT
60 // GL_QUERY_BUFFER_BARRIER_BIT
61
62 Uint32 m_PendingMemoryBarriers;
63 };
64
65 }
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34