Diligent Engine API Reference: Member List

Diligent Engine API Reference

Diligent::DeviceContextD3D12Impl Member List

This is the complete list of members for Diligent::DeviceContextD3D12Impl, including all inherited members.

ClearDepthStencil(ITextureView *pView, Uint32 ClearFlags, float fDepth, Uint8 Stencil) override final | Diligent::DeviceContextD3D12Impl | virtual
ClearRenderTarget(ITextureView *pView, const float *RGBA) override final | Diligent::DeviceContextD3D12Impl | virtual
ClearStateCache() | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inlineprotected
CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, Uint32 Flags) override final | Diligent::DeviceContextD3D12Impl | virtual
DeviceContextBase< IDeviceContextD3D12 >::CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, Uint32 Flags, int) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline
DeviceContextBase(IReferenceCounters *pRefCounters, IRenderDevice *pRenderDevice, bool bIsDeferred) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline
DispatchCompute(const DispatchComputeAttribs &DispatchAttrs) override final | Diligent::DeviceContextD3D12Impl | virtual
Draw(DrawAttribs &DrawAttribs) override final | Diligent::DeviceContextD3D12Impl | virtual
ExecuteCommandList(class ICommandList *pCommandList) override final | Diligent::DeviceContextD3D12Impl | virtual
FinishCommandList(class ICommandList **ppCommandList) override final | Diligent::DeviceContextD3D12Impl | virtual
Flush() override final | Diligent::DeviceContextD3D12Impl | virtual
GetDevice() | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline
GetPipelineState(IPipelineState **ppPSO, float *BlendFactors, Uint32 &StencilRef) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline
GetRenderTargets(Uint32 &NumRenderTargets, ITextureView **ppRTVs, ITextureView **ppDSV) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline
GetRenderTargetSize(Uint32 &RTWidth, Uint32 &RTHeight) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inlineprotected
GetSwapChain() | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline
GetViewports(Uint32 &NumViewports, Viewport *pViewports) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline
InvalidateState() override final | Diligent::DeviceContextD3D12Impl | virtual
IsDefaultFBBound() | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline
m_BlendFactors | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_IndexDataStartOffset | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_IsDefaultFramebufferBound | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_NumBoundRenderTargets | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_NumScissorRects | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_NumVertexStreams | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_NumViewports | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_pBoundDepthStencil | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_pBoundRenderTargets | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_pDevice | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_pIndexBuffer | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_pPipelineState | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_pSwapChain | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_ScissorRects | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_StencilRef | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_VertexStreams | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
m_Viewports | Diligent::DeviceContextBase< IDeviceContextD3D12 > | protected
QueryInterface(const Diligent::INTERFACE_ID &IID, IObject **ppInterface) override final | Diligent::DeviceContextD3D12Impl | virtual
SetBlendFactors(const float *pBlendFactors=nullptr) override final | Diligent::DeviceContextD3D12Impl | virtual
SetIndexBuffer(IBuffer *pIndexBuffer, Uint32 ByteOffset) override final | Diligent::DeviceContextD3D12Impl | virtual
SetPipelineState(IPipelineState *pPipelineState) override final | Diligent::DeviceContextD3D12Impl | virtual
SetRenderTargets(Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil) override final | Diligent::DeviceContextD3D12Impl | virtual
DeviceContextBase< IDeviceContextD3D12 >::SetRenderTargets(Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, Uint32 Dummy=0) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline
SetScissorRects(Uint32 NumRects, const Rect *pRects, Uint32 RTWidth, Uint32 RTHeight) override final | Diligent::DeviceContextD3D12Impl | virtual
DeviceContextBase< IDeviceContextD3D12 >::SetScissorRects(Uint32 NumRects, const Rect *pRects, Uint32 &RTWidth, Uint32 &RTHeight) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline
SetStencilRef(Uint32 StencilRef) override final | Diligent::DeviceContextD3D12Impl | virtual
SetSwapChain(ISwapChain *pSwapChain) override final | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inlinevirtual
SetVertexBuffers(Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pStrides, Uint32 *pOffsets, Uint32 Flags) override final | Diligent::DeviceContextD3D12Impl | virtual
SetViewports(Uint32 NumViewports, const Viewport *pViewports, Uint32 RTWidth, Uint32 RTHeight) override final | Diligent::DeviceContextD3D12Impl | virtual
DeviceContextBase< IDeviceContextD3D12 >::SetViewports(Uint32 NumViewports, const Viewport *pViewports, Uint32 &RTWidth, Uint32 &RTHeight) | Diligent::DeviceContextBase< IDeviceContextD3D12 > | inline
TransitionBufferState(IBuffer *pBuffer, D3D12_RESOURCE_STATES State) override final | Diligent::DeviceContextD3D12Impl | virtual
TransitionShaderResources(IPipelineState *pPipelineState, IShaderResourceBinding *pShaderResourceBinding) override final | Diligent::DeviceContextD3D12Impl | virtual
TransitionTextureState(ITexture *pTexture, D3D12_RESOURCE_STATES State) override final | Diligent::DeviceContextD3D12Impl | virtual