Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.h Source File

Diligent Engine API Reference

ShaderResourceBindingGLImpl.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "ShaderResourceBindingGL.h"
30 #include "RenderDeviceGL.h"
31 #include "ShaderResourceBindingBase.h"
32 #include "GLProgramResources.h"
33 #include "ShaderBase.h"
34
35 namespace Diligent
36 {
37
38 class FixedBlockMemoryAllocator;
40 class ShaderResourceBindingGLImpl : public ShaderResourceBindingBase<IShaderResourceBindingGL>
41 {
42 public:
43 typedef ShaderResourceBindingBase<IShaderResourceBindingGL> TBase;
44 ShaderResourceBindingGLImpl(IReferenceCounters *pRefCounters, class PipelineStateGLImpl *pPSO);
45 ~ShaderResourceBindingGLImpl();
46
47 virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override;
48
49 virtual void BindResources(Uint32 ShaderFlags, IResourceMapping *pResMapping, Uint32 Flags)override;
50
51 virtual IShaderVariable *GetVariable(SHADER_TYPE ShaderType, const char *Name)override;
52
53 GLProgramResources &GetProgramResources(SHADER_TYPE ShaderType, PipelineStateGLImpl *pdbgPSO);
54
55 private:
56 GLProgramResources m_DynamicProgResources[6];
57 DummyShaderVariable m_DummyShaderVar;
58 RefCntWeakPtr<PipelineStateGLImpl> m_wpPSO;
59 };
60
61 }
Diligent::ShaderResourceBindingGLImpl::GetVariable
virtual IShaderVariable * GetVariable(SHADER_TYPE ShaderType, const char *Name) override
Returns variable.
Definition: ShaderResourceBindingGLImpl.cpp:85
Diligent::IShaderVariable
Shader resource variable.
Definition: Shader.h:265
Diligent::SHADER_TYPE
SHADER_TYPE
Describes the shader type.
Definition: Shader.h:46
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::ShaderResourceBindingGLImpl
Implementation of the Diligent::IShaderResourceBindingGL interface.
Definition: ShaderResourceBindingGLImpl.h:40
Diligent::IResourceMapping
Resouce mapping.
Definition: ResourceMapping.h:80
Diligent::ShaderResourceBindingGLImpl::BindResources
virtual void BindResources(Uint32 ShaderFlags, IResourceMapping *pResMapping, Uint32 Flags) override
Binds all resource using the resource mapping.
Definition: ShaderResourceBindingGLImpl.cpp:69
Diligent::DummyShaderVariable
Implementation of a dummy shader variable that silently ignores all operations.
Definition: ShaderBase.h:146
Diligent::PipelineStateGLImpl
Implementation of the Diligent::IPipelineStateGL interface.
Definition: PipelineStateGLImpl.h:39
Diligent::ShaderResourceBindingBase
Template class implementing base functionality for a shader resource binding.
Definition: ShaderResourceBindingBase.h:42
Diligent::RefCntWeakPtr
Implementation of weak pointers.
Definition: RefCntAutoPtr.h:38