Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h Source File

Diligent Engine API Reference

RenderDeviceD3D11Impl.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "RenderDeviceD3D11.h"
30 #include "RenderDeviceD3DBase.h"
31 #include "DeviceContextD3D11.h"
32 #include "EngineD3D11Attribs.h"
33
34 namespace Diligent
35 {
36
38 class RenderDeviceD3D11Impl : public RenderDeviceD3DBase<IRenderDeviceD3D11>
39 {
40 public:
41 typedef RenderDeviceD3DBase<IRenderDeviceD3D11> TRenderDeviceBase;
42
43 RenderDeviceD3D11Impl( IReferenceCounters *pRefCounters, IMemoryAllocator &RawMemAllocator, const EngineD3D11Attribs& EngineAttribs, ID3D11Device *pd3d11Device, Uint32 NumDeferredContexts );
44 virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override final;
45
46 virtual void CreateBuffer(const BufferDesc& BuffDesc, const BufferData &BuffData, IBuffer **ppBuffer)override final;
47
48 virtual void CreateShader(const ShaderCreationAttribs &ShaderCreationAttribs, IShader **ppShader)override final;
49
50 virtual void CreateTexture(const TextureDesc& TexDesc, const TextureData &Data, ITexture **ppTexture)override final;
51
52 virtual void CreateSampler(const SamplerDesc& SamplerDesc, ISampler **ppSampler)override final;
53
54 virtual void CreatePipelineState( const PipelineStateDesc &PipelineDesc, IPipelineState **ppPipelineState )override final;
55
56 ID3D11Device* GetD3D11Device()override final{return m_pd3d11Device;}
57
58 virtual void CreateBufferFromD3DResource(ID3D11Buffer *pd3d11Buffer, const BufferDesc& BuffDesc, IBuffer **ppBuffer)override final;
59 virtual void CreateTextureFromD3DResource(ID3D11Texture1D *pd3d11Texture, ITexture **ppTexture)override final;
60 virtual void CreateTextureFromD3DResource(ID3D11Texture2D *pd3d11Texture, ITexture **ppTexture)override final;
61 virtual void CreateTextureFromD3DResource(ID3D11Texture3D *pd3d11Texture, ITexture **ppTexture)override final;
62
63 private:
64 virtual void TestTextureFormat( TEXTURE_FORMAT TexFormat );
65
66 EngineD3D11Attribs m_EngineAttribs;
67
69 CComPtr<ID3D11Device> m_pd3d11Device;
70 };
71
72 }
Diligent::TEXTURE_FORMAT
TEXTURE_FORMAT
Texture formats.
Definition: GraphicsTypes.h:244
Diligent::TextureDesc
Texture description.
Definition: Texture.h:82
Diligent::IShader
Shader interface.
Definition: Shader.h:288
Diligent::BufferData
Describes the buffer initial data.
Definition: Buffer.h:176
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::TextureData
Describes the initial data to store in the texture.
Definition: Texture.h:243
Diligent::SamplerDesc
Sampler description.
Definition: Sampler.h:52
Diligent::IBuffer
Buffer interface.
Definition: Buffer.h:200
Diligent::BufferDesc
Buffer description.
Definition: Buffer.h:57
Diligent::RenderDeviceD3D11Impl
Implementation of the Diligent::IRenderDeviceD3D11 interface.
Definition: RenderDeviceD3D11Impl.h:38
Diligent::IPipelineState
Definition: PipelineState.h:209
Diligent::ISampler
Texture sampler interface.
Definition: Sampler.h:180
Diligent::EngineD3D11Attribs
Attributes of the Direct3D11-based engine implementation.
Definition: EngineD3D11Attribs.h:51
Diligent::PipelineStateDesc
Pipeline state description.
Definition: PipelineState.h:179
Diligent::ShaderCreationAttribs
Shader creation attributes.
Definition: Shader.h:204
Diligent::ITexture
Texture inteface.
Definition: Texture.h:276