Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D12/interface/CommandQueueD3D12.h Source File

Diligent Engine API Reference

CommandQueueD3D12.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 namespace Diligent
30 {
31
32 // {D89693CE-F3F4-44B5-B7EF-24115AAD085E}
33 static constexpr INTERFACE_ID IID_CommandQueueD3D12 =
34 { 0xd89693ce, 0xf3f4, 0x44b5, { 0xb7, 0xef, 0x24, 0x11, 0x5a, 0xad, 0x8, 0x5e } };
35
37 class ICommandQueueD3D12 : public Diligent::IObject
38 {
39 public:
41 virtual UINT64 GetNextFenceValue() = 0;
42
44
46 virtual UINT64 ExecuteCommandList(ID3D12GraphicsCommandList* commandList) = 0;
47
49 virtual ID3D12CommandQueue* GetD3D12CommandQueue() = 0;
50
52 virtual Uint64 GetCompletedFenceValue() = 0;
53
55 virtual void IdleGPU() = 0;
56 };
57
58 }
Diligent::ICommandQueueD3D12::GetD3D12CommandQueue
virtual ID3D12CommandQueue * GetD3D12CommandQueue()=0
Returns D3D12 command queue. May return null if queue is anavailable.
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::ICommandQueueD3D12::GetCompletedFenceValue
virtual Uint64 GetCompletedFenceValue()=0
Returns value of the last completed fence.
Diligent::ICommandQueueD3D12::GetNextFenceValue
virtual UINT64 GetNextFenceValue()=0
Returns the fence value that will be signaled next time.
Diligent::ICommandQueueD3D12::IdleGPU
virtual void IdleGPU()=0
Blocks execution until all pending GPU commands are complete.
Diligent::ICommandQueueD3D12
Command queue interface.
Definition: CommandQueueD3D12.h:37
Diligent::ICommandQueueD3D12::ExecuteCommandList
virtual UINT64 ExecuteCommandList(ID3D12GraphicsCommandList *commandList)=0
Executes a given command list.