Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngine/include/ShaderResourceBindingBase.h Source File

Diligent Engine API Reference

ShaderResourceBindingBase.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "ShaderResourceBinding.h"
30 #include "ObjectBase.h"
31 #include "GraphicsTypes.h"
32 #include "RefCntAutoPtr.h"
33
34 namespace Diligent
35 {
36
38
41 template<class BaseInterface>
42 class ShaderResourceBindingBase : public ObjectBase<BaseInterface>
43 {
44 public:
45 typedef ObjectBase<BaseInterface> TObjectBase;
46
51 ShaderResourceBindingBase( IReferenceCounters *pRefCounters, IPipelineState *pPSO, bool IsInternal = false ) :
52 TObjectBase( pRefCounters ),
53 m_pPSO( pPSO ),
54 m_spPSO( IsInternal ? nullptr : pPSO )
55 {}
56
57 IMPLEMENT_QUERY_INTERFACE_IN_PLACE( IID_ShaderResourceBinding, TObjectBase )
58
59
60 virtual IPipelineState* GetPipelineState()override final
61 {
62 return m_pPSO;
63 }
64
65 protected:
66
70 RefCntAutoPtr<IPipelineState> m_spPSO;
71 IPipelineState *m_pPSO;
72 };
73
74 }
Diligent::ShaderResourceBindingBase::GetPipelineState
virtual IPipelineState * GetPipelineState() override final
Implementation of IShaderResourceBinding::GetPipelineState().
Definition: ShaderResourceBindingBase.h:60
Diligent::ObjectBase
Template class implementing base functionality for an object.
Definition: ObjectBase.h:62
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::ShaderResourceBindingBase::m_spPSO
RefCntAutoPtr< IPipelineState > m_spPSO
Strong reference to PSO. We must use strong reference, because shader resource binding uses PSO&#39;s mem...
Definition: ShaderResourceBindingBase.h:70
Diligent::ShaderResourceBindingBase::ShaderResourceBindingBase
ShaderResourceBindingBase(IReferenceCounters *pRefCounters, IPipelineState *pPSO, bool IsInternal=false)
Definition: ShaderResourceBindingBase.h:51
Diligent::ShaderResourceBindingBase
Template class implementing base functionality for a shader resource binding.
Definition: ShaderResourceBindingBase.h:42
Diligent::IPipelineState
Definition: PipelineState.h:209
Diligent::RefCntAutoPtr
Template class that implements reference counting.
Definition: RefCntAutoPtr.h:71