<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="include">
      <UniqueIdentifier>{8a08aac0-0c0c-460e-997b-e2a2480f9348}</UniqueIdentifier>
    </Filter>
    <Filter Include="src">
      <UniqueIdentifier>{f03946b0-f3aa-4358-845a-1f1d9c13056d}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\D3DErrors.h">
      <Filter>include</Filter>
    </ClInclude>
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\D3DShaderResourceLoader.h">
      <Filter>include</Filter>
    </ClInclude>
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\D3DViewDescConversionImpl.h">
      <Filter>include</Filter>
    </ClInclude>
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DXGITypeConversions.h">
      <Filter>include</Filter>
    </ClInclude>
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\D3DTypeConversionImpl.h">
      <Filter>include</Filter>
    </ClInclude>
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\RenderDeviceD3DBase.h">
      <Filter>include</Filter>
    </ClInclude>
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderD3DBase.h">
      <Filter>include</Filter>
    </ClInclude>
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderResources.h">
      <Filter>include</Filter>
    </ClInclude>
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderVariableD3DBase.h">
      <Filter>include</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="$(MSBuildThisFileDirectory)..\..\include\HLSLDefinitions.fxh">
      <Filter>include</Filter>
    </CustomBuild>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DXGITypeConversions.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderD3DBase.cpp">
      <Filter>src</Filter>
    </ClCompile>
    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ShaderResources.cpp">
      <Filter>src</Filter>
    </ClCompile>
  </ItemGroup>
</Project>