<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Label="Globals">
    <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
    <HasSharedItems>true</HasSharedItems>
    <ItemsProjectGuid>{0cdd843c-089d-4fee-be9f-c08fa2b51acb}</ItemsProjectGuid>
    <ItemsRootNamespace>GraphicsEngine</ItemsRootNamespace>
    <ItemsProjectName>GraphicsEngine.Shared</ItemsProjectName>
    <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject>
  </PropertyGroup>
  <ItemDefinitionGroup>
    <ClCompile>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ProjectCapability Include="SourceItemsFromImports" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\EngineMemory.cpp" />
    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\ResourceMapping.cpp" />
    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\pch.cpp">
      <PrecompiledHeader>Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\Texture.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\BufferViewBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\CommandListBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\Defines.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DeviceContextBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DeviceObjectBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\EngineMemory.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\PipelineStateBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\RenderDeviceBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ResourceMappingImpl.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SamplerBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ShaderResourceBindingBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\StateObjectsRegistry.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\pch.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SwapChainBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\TextureViewBase.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\BlendState.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\Buffer.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\BufferView.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\CommandList.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\Constants.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\DepthStencilState.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\DeviceCaps.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\DeviceContext.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\DeviceObject.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\MapHelper.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\PipelineState.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\RasterizerState.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\RenderDevice.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\ResourceMapping.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\Sampler.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\Shader.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\ShaderResourceBinding.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\SwapChain.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\Texture.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\TextureView.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\GraphicsTypes.h" />
    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\interface\InputLayout.h" />
  </ItemGroup>
  <ItemGroup>
    <Text Include="$(MSBuildThisFileDirectory)..\..\CMakeLists.txt">
      <DeploymentContent>false</DeploymentContent>
    </Text>
  </ItemGroup>
</Project>