Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D11/interface/EngineD3D11Attribs.h Source File

Diligent Engine API Reference

EngineD3D11Attribs.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "BasicTypes.h"
30 #include "GraphicsTypes.h"
31
32 namespace Diligent
33 {
37 enum class EngineD3D11DebugFlags : Uint32
38 {
41 VerifyCommittedShaderResources = 0x01,
42
47 VerifyCommittedResourceRelevance = 0x02
48 };
49
51 struct EngineD3D11Attribs : public EngineCreationAttribs
52 {
56 Uint32 DebugFlags;
57
58 EngineD3D11Attribs() :
59 DebugFlags(0)
60 {
61 #ifdef _DEBUG
62 DebugFlags = static_cast<Uint32>(EngineD3D11DebugFlags::VerifyCommittedShaderResources);
63 #endif
64 }
65 };
66 }
Diligent::EngineD3D11DebugFlags
EngineD3D11DebugFlags
Debug flags that can be specified when creating Direct3D11-based engine implementation.
Definition: EngineD3D11Attribs.h:37
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::EngineD3D11Attribs::DebugFlags
Uint32 DebugFlags
Debug flags. See Diligent::EngineD3D11DebugFlags for a list of allowed values.
Definition: EngineD3D11Attribs.h:56
Diligent::EngineCreationAttribs
Engine creation attibutes.
Definition: GraphicsTypes.h:952
Diligent::EngineD3D11DebugFlags::VerifyCommittedResourceRelevance
Verify that all committed cotext resources are relevant, i.e. they are consistent with the committed ...
Diligent::EngineD3D11Attribs
Attributes of the Direct3D11-based engine implementation.
Definition: EngineD3D11Attribs.h:51
Diligent::EngineD3D11DebugFlags::VerifyCommittedShaderResources
Before executing draw/dispatch command, verify that all required shader resources are bound to the de...