Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D12/interface/DeviceContextD3D12.h Source File

Diligent Engine API Reference

DeviceContextD3D12.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "DeviceContext.h"
30
31 namespace Diligent
32 {
33
34 // {DDE9E3AB-5109-4026-92B7-F5E7EC83E21E}
35 static constexpr INTERFACE_ID IID_DeviceContextD3D12 =
36 { 0xdde9e3ab, 0x5109, 0x4026, { 0x92, 0xb7, 0xf5, 0xe7, 0xec, 0x83, 0xe2, 0x1e } };
37
39 class IDeviceContextD3D12 : public IDeviceContext
40 {
41 public:
42
44
47 virtual void TransitionTextureState(ITexture *pTexture, D3D12_RESOURCE_STATES State) = 0;
48
50
53 virtual void TransitionBufferState(IBuffer *pBuffer, D3D12_RESOURCE_STATES State) = 0;
54 };
55
56 }
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34
Diligent::IDeviceContextD3D12::TransitionBufferState
virtual void TransitionBufferState(IBuffer *pBuffer, D3D12_RESOURCE_STATES State)=0
Transitions internal D3D12 buffer object to a specified state.
Diligent::IBuffer
Buffer interface.
Definition: Buffer.h:200
Diligent::IDeviceContext
Device context interface.
Definition: DeviceContext.h:443
Diligent::IDeviceContextD3D12::TransitionTextureState
virtual void TransitionTextureState(ITexture *pTexture, D3D12_RESOURCE_STATES State)=0
Transitions internal D3D12 texture object to a specified state.
Diligent::IDeviceContextD3D12
Interface to the device context object implemented in D3D12.
Definition: DeviceContextD3D12.h:39
Diligent::ITexture
Texture inteface.
Definition: Texture.h:276