Diligent Engine API Reference: D:/GitHub/DiligentEngine/DiligentCore/Graphics/GraphicsEngineD3D12/interface/RenderDeviceFactoryD3D12.h Source File

Diligent Engine API Reference

RenderDeviceFactoryD3D12.h
1 /* Copyright 2015-2018 Egor Yusov
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
10 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
11 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
12 *
13 * In no event and under no legal theory, whether in tort (including negligence),
14 * contract, or otherwise, unless required by applicable law (such as deliberate
15 * and grossly negligent acts) or agreed to in writing, shall any Contributor be
16 * liable for any damages, including any direct, indirect, special, incidental,
17 * or consequential damages of any character arising as a result of this License or
18 * out of the use or inability to use the software (including but not limited to damages
19 * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
20 * all other commercial damages or losses), even if such Contributor has been advised
21 * of the possibility of such damages.
22 */
23
24 #pragma once
25
28
29 #include "Errors.h"
30 #include "RenderDevice.h"
31 #include "DeviceContext.h"
32 #include "SwapChain.h"
33
34 #if PLATFORM_UNIVERSAL_WINDOWS && defined(ENGINE_DLL)
35 # include "StringTools.h"
36 #endif
37
38 namespace Diligent
39 {
40
41 class IEngineFactoryD3D12
42 {
43 public:
44 virtual void CreateDeviceAndContextsD3D12( const EngineD3D12Attribs& CreationAttribs,
45 IRenderDevice **ppDevice,
46 IDeviceContext **ppContexts,
47 Uint32 NumDeferredContexts) = 0;
48
49 virtual void AttachToD3D12Device(void *pd3d12NativeDevice,
50 class ICommandQueueD3D12 *pCommandQueue,
51 const EngineD3D12Attribs& EngineAttribs,
52 IRenderDevice **ppDevice,
53 IDeviceContext **ppContexts,
54 Uint32 NumDeferredContexts) = 0;
55
56 virtual void CreateSwapChainD3D12( IRenderDevice *pDevice,
57 IDeviceContext *pImmediateContext,
58 const SwapChainDesc& SwapChainDesc,
59 void* pNativeWndHandle,
60 ISwapChain **ppSwapChain ) = 0;
61
62 };
63
64 }
65
66 extern "C"
67 {
68 #ifdef ENGINE_DLL
69
70 typedef Diligent::IEngineFactoryD3D12* (*GetEngineFactoryD3D12Type)();
71
72 static bool LoadGraphicsEngineD3D12(GetEngineFactoryD3D12Type &GetFactoryFunc)
73 {
74 GetFactoryFunc = nullptr;
75 std::string LibName = "GraphicsEngineD3D12_";
76
77 #if _WIN64
78 LibName += "64";
79 #else
80 LibName += "32";
81 #endif
82
83 #ifdef _DEBUG
84 LibName += "d";
85 #else
86 LibName += "r";
87 #endif
88
89 LibName += ".dll";
90 #if PLATFORM_WIN32
91 auto hModule = LoadLibraryA(LibName.c_str());
92 #elif PLATFORM_UNIVERSAL_WINDOWS
93 auto hModule = LoadPackagedLibrary(Diligent::WidenString(LibName).c_str(), 0);
94 #else
95 # error Unexpected platform
96 #endif
97
98 if( hModule == NULL )
99 {
100 LOG_ERROR_MESSAGE( "Failed to load ", LibName, " library." );
101 return false;
102 }
103
104 GetFactoryFunc = reinterpret_cast<GetEngineFactoryD3D12Type>( GetProcAddress(hModule, "GetEngineFactoryD3D12") );
105 if( GetFactoryFunc == NULL )
106 {
107 LOG_ERROR_MESSAGE( "Failed to load GetEngineFactoryD3D12() from ", LibName, " library." );
108 FreeLibrary( hModule );
109 return false;
110 }
111
112 return true;
113 }
114 #else
115
116 Diligent::IEngineFactoryD3D12* GetEngineFactoryD3D12();
117
118 #endif
119 }
Diligent::LoadGraphicsEngineD3D12
void LoadGraphicsEngineD3D12(GetEngineFactoryD3D12Type &GetFactoryFunc)
Loads Direct3D12-based engine implementation and exports factory functions.
Definition: RenderDeviceFactoryD3D12.cpp:393
Diligent
Namespace for the OpenGL implementation of the graphics engine.
Definition: BufferD3D11Impl.h:34