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| author | assiduous <assiduous@diligentgraphics.com> | 2020-12-15 06:36:30 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-12-15 06:36:30 +0000 |
| commit | 0370646d3ffe9fc2dc88cc47ea31176b3e56bc90 (patch) | |
| tree | e569768a14dd380a00ee4635c797dd32e6246e52 | |
| parent | Updated tools (Mac/iOS app fixes) (diff) | |
| download | DiligentEngine-0370646d3ffe9fc2dc88cc47ea31176b3e56bc90.tar.gz DiligentEngine-0370646d3ffe9fc2dc88cc47ea31176b3e56bc90.zip | |
Updated submodules (improvements to GLTF loader and renderer)
| m--------- | DiligentCore | 0 | ||||
| m--------- | DiligentFX | 0 | ||||
| m--------- | DiligentSamples | 0 | ||||
| m--------- | DiligentTools | 0 | ||||
| -rw-r--r-- | README.md | 5 |
5 files changed, 3 insertions, 2 deletions
diff --git a/DiligentCore b/DiligentCore -Subproject 36f11d692acd2272c4b15b34a3753f565310a07 +Subproject fa14d39cb458b0c8f955e0c5eb0713112b9bba1 diff --git a/DiligentFX b/DiligentFX -Subproject 802539cf5e08996cea4360701903e87b5e153f3 +Subproject 722df5cb689f303b3e5e4625099b5a72e218d30 diff --git a/DiligentSamples b/DiligentSamples -Subproject 7330fa61b8e9c7efbd7bc0cf864d01a3119e318 +Subproject 6c0b014c99954d5a33ac3f87136654b8579aff5 diff --git a/DiligentTools b/DiligentTools -Subproject 3fe7b0b29c64a2d0342e2fd26a57d45d357fded +Subproject 967f2dc21a045de770cb0e7898ed5fab6a3265f @@ -160,13 +160,14 @@ You can generate Win32 solution that targets Win8.1 SDK using the following comm cmake -D CMAKE_SYSTEM_VERSION=8.1 -S . -B ./build/Win64_8.1 -G "Visual Studio 16 2019" -A x64 ``` -If you use MinGW, you can generate the make files using the command below (please be aware of some [known build issues](https://github.com/ocornut/imgui/issues/3183)): +If you use MinGW, you can generate the make files using the command below (note however that the functionalty +will be limited and that MinGW is not a recommended way to build the engine): ``` cmake -S . -B ./build/MinGW -D CMAKE_BUILD_TYPE=Release -G "MinGW Makefiles" ``` -**WARNING!** In current implementation, full path to cmake build folder **must not contain white spaces**. +:warning: In current implementation, full path to cmake build folder **must not contain white spaces**. To enable Vulkan validation layers, you will need to download [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) and add environemt variable `VK_LAYER_PATH` that contains path to the *Bin* directory in VulkanSDK installation folder. |
