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| author | DiligentGraphics <admin@diligentgraphics.com> | 2019-02-24 19:08:20 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-02-24 19:08:20 +0000 |
| commit | 255d267ebf5bf52c1d535a25bad3baa7db6ef488 (patch) | |
| tree | 58a9f153a5c8eda485c10c5fb97d15335cb8aab2 | |
| parent | Updated core & fx submodules (diff) | |
| parent | Update samples for tutorial 12 (diff) | |
| download | DiligentEngine-255d267ebf5bf52c1d535a25bad3baa7db6ef488.tar.gz DiligentEngine-255d267ebf5bf52c1d535a25bad3baa7db6ef488.zip | |
Merge pull request #34 from dolphineye/dolphineye/tutorial_012_rt
Update documentation & samples for tutorial 12
| m--------- | DiligentSamples | 0 | ||||
| -rw-r--r-- | README.md | 1 |
2 files changed, 1 insertions, 0 deletions
diff --git a/DiligentSamples b/DiligentSamples -Subproject 364c2440d03431268330212605fa364e16727b9 +Subproject d1bb328edca04cda8aff77bf525e734b0016e4d @@ -510,6 +510,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api | [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) |  | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. | | [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) |  | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | | [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) |  | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. | +| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) |  | This tutorial demonstrates how to render a 3d cube into an offscreen render target This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple fish-eye post-processing effect. | <a name="samples"></a> |
