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authorDiligentGraphics <admin@diligentgraphics.com>2019-02-24 19:08:20 +0000
committerGitHub <noreply@github.com>2019-02-24 19:08:20 +0000
commit255d267ebf5bf52c1d535a25bad3baa7db6ef488 (patch)
tree58a9f153a5c8eda485c10c5fb97d15335cb8aab2
parentUpdated core & fx submodules (diff)
parentUpdate samples for tutorial 12 (diff)
downloadDiligentEngine-255d267ebf5bf52c1d535a25bad3baa7db6ef488.tar.gz
DiligentEngine-255d267ebf5bf52c1d535a25bad3baa7db6ef488.zip
Merge pull request #34 from dolphineye/dolphineye/tutorial_012_rt
Update documentation & samples for tutorial 12
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diff --git a/DiligentSamples b/DiligentSamples
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diff --git a/README.md b/README.md
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@@ -510,6 +510,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api
| [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads/Screenshot.png) | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. |
| [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming/Screenshot.png) | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. |
| [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial11_ResourceUpdates/Screenshot.png) | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. |
+| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Screenshot.png) | This tutorial demonstrates how to render a 3d cube into an offscreen render target This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple fish-eye post-processing effect. |
<a name="samples"></a>