diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2019-03-05 07:35:34 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-03-05 07:35:34 +0000 |
| commit | 3261ad7e4e805bbe47682c51bef615b129cba95c (patch) | |
| tree | 53aad988c370d047c4f101e9e81bb80d9b992499 | |
| parent | Updated projects to conform to the update engine factory API (diff) | |
| download | DiligentEngine-3261ad7e4e805bbe47682c51bef615b129cba95c.tar.gz DiligentEngine-3261ad7e4e805bbe47682c51bef615b129cba95c.zip | |
Updates to comply with addition of ShaderFlags to IPipelineState::BindStaticResources
| m--------- | DiligentCore | 0 | ||||
| m--------- | DiligentFX | 0 | ||||
| m--------- | DiligentSamples | 0 | ||||
| m--------- | DiligentTools | 0 | ||||
| -rw-r--r-- | Tests/TestApp/assets/TestComputeShaders.lua | 10 | ||||
| -rw-r--r-- | Tests/TestApp/assets/TestRenderScripts.lua | 4 | ||||
| -rw-r--r-- | Tests/TestApp/assets/TestRenderTargets.lua | 4 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestDrawCommands.cpp | 4 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestShaderResArrays.cpp | 2 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestShaderResourceLayout.cpp | 2 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestTexturing.cpp | 2 |
11 files changed, 14 insertions, 14 deletions
diff --git a/DiligentCore b/DiligentCore -Subproject 68bb0c88ba7d427550dd9ac5a796ff2d6d05262 +Subproject bdbca67b0e03baec3b9dd803e803d267210e892 diff --git a/DiligentFX b/DiligentFX -Subproject 13cfd70804071f093ca01fc8afd934861834d24 +Subproject f78f4b8c1c7de689fc2d708a23fd7f88a1be212 diff --git a/DiligentSamples b/DiligentSamples -Subproject 78570ce3ca530ef2d3fc703e610c36efc1e4c08 +Subproject 6a58ebeb40987b6b6658906569f497458106300 diff --git a/DiligentTools b/DiligentTools -Subproject 9cdeb612b5d21b0b569b878bf4076dfdcd61b56 +Subproject 3143f62446c373f600583de07ba0e2e33364149 diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua index d5e12d2..e999752 100644 --- a/Tests/TestApp/assets/TestComputeShaders.lua +++ b/Tests/TestApp/assets/TestComputeShaders.lua @@ -298,13 +298,13 @@ RenderPSO = PipelineState.Create PrimitiveTopology = "PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP" } } -RenderPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) +RenderPSO:BindStaticResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) RenderSRB = RenderPSO:CreateShaderResourceBinding() -UpdateVertBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_STATIC"} ) -UpdateIndBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"}) -UpdateDrawArgsBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) -UpdateDispatchArgsBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) +UpdateVertBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_STATIC"} ) +UpdateIndBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"}) +UpdateDrawArgsBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) +UpdateDispatchArgsBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) FillTextureSRB:InitializeStaticResources() UpdateVertBuffSRB:InitializeStaticResources() diff --git a/Tests/TestApp/assets/TestRenderScripts.lua b/Tests/TestApp/assets/TestRenderScripts.lua index d0728b8..bce79ae 100644 --- a/Tests/TestApp/assets/TestRenderScripts.lua +++ b/Tests/TestApp/assets/TestRenderScripts.lua @@ -191,8 +191,8 @@ function AddConstBufferToMapping(Name, NewConstBuff) end function BindShaderResources() - PSO:BindStaticResources(ResMapping) - PSOInst:BindStaticResources(ResMapping) + PSO:BindStaticResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping) + PSOInst:BindStaticResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping) SRB:InitializeStaticResources(PSO) SRBInst:InitializeStaticResources() end diff --git a/Tests/TestApp/assets/TestRenderTargets.lua b/Tests/TestApp/assets/TestRenderTargets.lua index 93399c4..c9ebb90 100644 --- a/Tests/TestApp/assets/TestRenderTargets.lua +++ b/Tests/TestApp/assets/TestRenderTargets.lua @@ -317,7 +317,7 @@ RenderToTexPSO = PipelineState.Create PrimitiveTopology = "PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP" } } -RenderToTexPSO:BindStaticResources(ResMapping) +RenderToTexPSO:BindStaticResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping) RenderToTexSRB = RenderToTexPSO:CreateShaderResourceBinding(true) BlendTexPSO = PipelineState.Create @@ -375,7 +375,7 @@ assert(BlendTexPSO.ResourceLayout.StaticSamplers[1].ShaderStages[1] == "SHADER_T assert(BlendTexPSO.ResourceLayout.StaticSamplers[1].Desc.MipFilter == "FILTER_TYPE_POINT"); assert(BlendTexPSO.ResourceLayout.StaticSamplers[2].SamplerOrTextureName == "g_tex2DTest2"); -BlendTexPSO:BindStaticResources(ResMapping) +BlendTexPSO:BindStaticResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping) BlendTexSRB = BlendTexPSO:CreateShaderResourceBinding(true) DrawAttrs = DrawAttribs.Create{ diff --git a/Tests/TestApp/src/TestDrawCommands.cpp b/Tests/TestApp/src/TestDrawCommands.cpp index d64d749..b05a166 100644 --- a/Tests/TestApp/src/TestDrawCommands.cpp +++ b/Tests/TestApp/src/TestDrawCommands.cpp @@ -256,8 +256,8 @@ void TestDrawCommands::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont m_pRenderDevice->CreateResourceMapping( ResMappingDesc, &m_pResMapping ); } - m_pPSO->BindStaticResources(m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED); - m_pPSOInst->BindStaticResources(m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC); + m_pPSO->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED); + m_pPSOInst->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC); m_pPSO->CreateShaderResourceBinding(&m_pSRB, true); m_pPSOInst->CreateShaderResourceBinding(&m_pSRBInst, true); } diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp index 8153a43..33e259f 100644 --- a/Tests/TestApp/src/TestShaderResArrays.cpp +++ b/Tests/TestApp/src/TestShaderResArrays.cpp @@ -167,7 +167,7 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext //pVS->BindResources(m_pResourceMapping, 0); IDeviceObject *ppSRVs[] = {m_pTextures[3]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)}; - m_pPSO->BindStaticResources(pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING); + m_pPSO->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING); m_pPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2DTest2")->SetArray( ppSRVs, 1, 1); m_pSRB->InitializeStaticResources(); diff --git a/Tests/TestApp/src/TestShaderResourceLayout.cpp b/Tests/TestApp/src/TestShaderResourceLayout.cpp index 2578f40..b77467a 100644 --- a/Tests/TestApp/src/TestShaderResourceLayout.cpp +++ b/Tests/TestApp/src/TestShaderResourceLayout.cpp @@ -325,7 +325,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev } } - pTestPSO->BindStaticResources(pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC); + pTestPSO->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC); RefCntAutoPtr<IShaderResourceBinding> pSRB; pTestPSO->CreateShaderResourceBinding(&pSRB, true); diff --git a/Tests/TestApp/src/TestTexturing.cpp b/Tests/TestApp/src/TestTexturing.cpp index 3913b80..d57e540 100644 --- a/Tests/TestApp/src/TestTexturing.cpp +++ b/Tests/TestApp/src/TestTexturing.cpp @@ -273,7 +273,7 @@ void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext pDevice->CreatePipelineState(PSODesc, &m_pPSO); - m_pPSO->BindStaticResources(m_pResourceMapping, 0); + m_pPSO->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, m_pResourceMapping, 0); m_pPSO->CreateShaderResourceBinding(&m_pSRB, true); |
