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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-04-03 05:20:43 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-04-03 05:20:43 +0000 |
| commit | 3aff018e1c25bfc9b5a02e9219eda7da1ea7dafd (patch) | |
| tree | 19f74167a9541310ad5c57d056c25ae22b472da0 | |
| parent | Fixed UWP build error (diff) | |
| download | DiligentEngine-3aff018e1c25bfc9b5a02e9219eda7da1ea7dafd.tar.gz DiligentEngine-3aff018e1c25bfc9b5a02e9219eda7da1ea7dafd.zip | |
Updated submodules and images in readme
| m--------- | DiligentCore | 0 | ||||
| m--------- | DiligentSamples | 0 | ||||
| m--------- | DiligentTools | 0 | ||||
| -rw-r--r-- | README.md | 20 |
4 files changed, 10 insertions, 10 deletions
diff --git a/DiligentCore b/DiligentCore -Subproject 1e6fb84e7da0201adcce7b534102c7219f128b6 +Subproject 7a141a60e4ebfc633c39fc5f94a0b82d15b02c2 diff --git a/DiligentSamples b/DiligentSamples -Subproject 87af8b790f99d58147df69a51384e23d728cc27 +Subproject 99d211553bf868d084c50260a8b1abf4b7de4e1 diff --git a/DiligentTools b/DiligentTools -Subproject 887f03dae8702c82262f87bebaba3f792efc143 +Subproject e7b12030bd0f8084432a7c38d6f48d57f0bc968 @@ -560,14 +560,14 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api | [01 - Hello Triangle](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial01_HelloTriangle) |  | This tutorial shows how to render simple triangle using Diligent Engine API. | | [02 - Cube](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial02_Cube) |  | This tutorial demonstrates how to render an actual 3D object, a cube. It shows how to load shaders from files, create and use vertex, index and uniform buffers. | | [03 - Texturing](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial03_Texturing) |  | This tutorial demonstrates how to apply a texture to a 3D object. It shows how to load a texture from file, create shader resource binding object and how to sample a texture in the shader. | -| [04 - Instancing](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial04_Instancing) |  | This tutorial demonstrates how to use instancing to render multiple copies of one object using unique transformation matrix for every copy. | -| [05 - Texture Array](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial05_TextureArray) |  | This tutorial demonstrates how to combine instancing with texture arrays to use unique texture for every instance. | -| [06 - Multithreading](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial06_Multithreading) |  | This tutorial shows how to generate command lists in parallel from multiple threads. | -| [07 - Geometry Shader](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial07_GeometryShader) |  | This tutorial shows how to use geometry shader to render smooth wireframe. | -| [08 - Tessellation](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial08_Tessellation) |  | This tutorial shows how to use hardware tessellation to implement simple adaptive terrain rendering algorithm. | -| [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) |  | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. | -| [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) |  | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | -| [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) |  | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. | +| [04 - Instancing](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial04_Instancing) |  | This tutorial demonstrates how to use instancing to render multiple copies of one object using unique transformation matrix for every copy. | +| [05 - Texture Array](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial05_TextureArray) |  | This tutorial demonstrates how to combine instancing with texture arrays to use unique texture for every instance. | +| [06 - Multithreading](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial06_Multithreading) |  | This tutorial shows how to generate command lists in parallel from multiple threads. | +| [07 - Geometry Shader](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial07_GeometryShader) |  | This tutorial shows how to use geometry shader to render smooth wireframe. | +| [08 - Tessellation](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial08_Tessellation) |  | This tutorial shows how to use hardware tessellation to implement simple adaptive terrain rendering algorithm. | +| [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) |  | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. | +| [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) |  | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | +| [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) |  | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. | | [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) |  | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | @@ -576,8 +576,8 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api | Sample | Screenshot | Description | |------------|-------------|----------------------| -| [AntTweakBar Sample](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Samples/AntTweakBar) |  | This sample demonstrates how to use [AntTweakBar library](http://anttweakbar.sourceforge.net/doc) to create simple user interface. | -| [Atmosphere Sample](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Samples/Atmosphere) |  | This sample demonstrates how to integrate [Epipolar Light Scattering](https://github.com/DiligentGraphics/DiligentFX/tree/master/Postprocess/EpipolarLightScattering) post-processing effect into an application to render physically-based atmosphere. | +| [AntTweakBar Sample](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Samples/AntTweakBar) |  | This sample demonstrates how to use [AntTweakBar library](http://anttweakbar.sourceforge.net/doc) to create simple user interface. | +| [Atmosphere Sample](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Samples/Atmosphere) |  | This sample demonstrates how to integrate [Epipolar Light Scattering](https://github.com/DiligentGraphics/DiligentFX/tree/master/Postprocess/EpipolarLightScattering) post-processing effect into an application to render physically-based atmosphere. | <a name="demos"></a> |
