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authorEgor Yusov <egor.yusov@gmail.com>2018-12-27 21:44:15 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-27 21:44:15 +0000
commit623a5a5ce16be06e5568a9c71bb0831faaf2a8cd (patch)
treeff7cfe84108ebdcacf26e6d0e75b1a38bc4ac900
parentFixed error handling when sample initialization fails on Mac (diff)
downloadDiligentEngine-623a5a5ce16be06e5568a9c71bb0831faaf2a8cd.tar.gz
DiligentEngine-623a5a5ce16be06e5568a9c71bb0831faaf2a8cd.zip
Updated release history and readme
m---------DiligentCore0
-rw-r--r--README.md8
-rw-r--r--ReleaseHistory.md5
3 files changed, 9 insertions, 4 deletions
diff --git a/DiligentCore b/DiligentCore
-Subproject 49db958361912f5f829773caa187a72909dcd62
+Subproject 23d5a7e999c6639b56419b805e8dc0bb1637deb
diff --git a/README.md b/README.md
index b293055..38cf351 100644
--- a/README.md
+++ b/README.md
@@ -141,10 +141,10 @@ Make sure that Visual C++ ATL Support is installed via Visual Studio Installer.
Open *DiligentEngine.sln* file in *cmk_build/Win64* folder, select configuration and build the engine. Set the desired project
as startup project (by default, Asteroids demo will be selected) and run it.
-By default, appplications will run in D3D12 mode. To select D3D11, OpenGL, or Vulkan use the following command line options:
-**mode=D3D11**, **mode=D3D12**, **mode=GL**, or **mode=Vk** (do not use spaces!). If you want to run an application outside of Visual Studio environment,
-the application's assets folder must be set as a working directory. (For Visual Studio, this is automatically configured by
-CMake). Alternatively, you can navigate to the build target folder and run the executable from there.
+By default, appplications will show rendering backend selection dialog box. Use the following command line options to force D3D11, D3D12,
+OpenGL, or Vulkan mode: **mode=D3D11**, **mode=D3D12**, **mode=GL**, or **mode=Vk** (do not use spaces!). If you want to run an application
+outside of Visual Studio environment, the application's assets folder must be set as a working directory. (For Visual Studio, this
+is automatically configured by CMake). Alternatively, you can navigate to the build target or install folder and run the executable from there.
<a name="build_and_run_uwp"></a>
diff --git a/ReleaseHistory.md b/ReleaseHistory.md
index f4bcb63..573deb6 100644
--- a/ReleaseHistory.md
+++ b/ReleaseHistory.md
@@ -2,6 +2,11 @@
## Current Progress
* Enabled MinGW build
+* Enabled Vulkan on MacOS
+* Implemented split barriers (https://github.com/DiligentGraphics/DiligentCore/issues/43)
+ * Added `STATE_TRANSITION_TYPE` enum and `STATE_TRANSITION_TYPE TransitionType` member to `StateTransitionDesc` structure
+* Samples:
+ * Added rendering backend selection dialog on Win32 and Mac
## v2.4