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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-12-27 21:44:15 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-12-27 21:44:15 +0000 |
| commit | 623a5a5ce16be06e5568a9c71bb0831faaf2a8cd (patch) | |
| tree | ff7cfe84108ebdcacf26e6d0e75b1a38bc4ac900 | |
| parent | Fixed error handling when sample initialization fails on Mac (diff) | |
| download | DiligentEngine-623a5a5ce16be06e5568a9c71bb0831faaf2a8cd.tar.gz DiligentEngine-623a5a5ce16be06e5568a9c71bb0831faaf2a8cd.zip | |
Updated release history and readme
| m--------- | DiligentCore | 0 | ||||
| -rw-r--r-- | README.md | 8 | ||||
| -rw-r--r-- | ReleaseHistory.md | 5 |
3 files changed, 9 insertions, 4 deletions
diff --git a/DiligentCore b/DiligentCore -Subproject 49db958361912f5f829773caa187a72909dcd62 +Subproject 23d5a7e999c6639b56419b805e8dc0bb1637deb @@ -141,10 +141,10 @@ Make sure that Visual C++ ATL Support is installed via Visual Studio Installer. Open *DiligentEngine.sln* file in *cmk_build/Win64* folder, select configuration and build the engine. Set the desired project as startup project (by default, Asteroids demo will be selected) and run it. -By default, appplications will run in D3D12 mode. To select D3D11, OpenGL, or Vulkan use the following command line options: -**mode=D3D11**, **mode=D3D12**, **mode=GL**, or **mode=Vk** (do not use spaces!). If you want to run an application outside of Visual Studio environment, -the application's assets folder must be set as a working directory. (For Visual Studio, this is automatically configured by -CMake). Alternatively, you can navigate to the build target folder and run the executable from there. +By default, appplications will show rendering backend selection dialog box. Use the following command line options to force D3D11, D3D12, +OpenGL, or Vulkan mode: **mode=D3D11**, **mode=D3D12**, **mode=GL**, or **mode=Vk** (do not use spaces!). If you want to run an application +outside of Visual Studio environment, the application's assets folder must be set as a working directory. (For Visual Studio, this +is automatically configured by CMake). Alternatively, you can navigate to the build target or install folder and run the executable from there. <a name="build_and_run_uwp"></a> diff --git a/ReleaseHistory.md b/ReleaseHistory.md index f4bcb63..573deb6 100644 --- a/ReleaseHistory.md +++ b/ReleaseHistory.md @@ -2,6 +2,11 @@ ## Current Progress * Enabled MinGW build +* Enabled Vulkan on MacOS +* Implemented split barriers (https://github.com/DiligentGraphics/DiligentCore/issues/43) + * Added `STATE_TRANSITION_TYPE` enum and `STATE_TRANSITION_TYPE TransitionType` member to `StateTransitionDesc` structure +* Samples: + * Added rendering backend selection dialog on Win32 and Mac ## v2.4 |
