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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-07-02 16:48:04 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-07-02 16:48:04 +0000 |
| commit | a7bce1b27c4f1fe3d96859588f23f86d2b4d595d (patch) | |
| tree | 323fdf550fabca56a8bd77dae4989a693d78a69d | |
| parent | Updated tests (diff) | |
| download | DiligentEngine-a7bce1b27c4f1fe3d96859588f23f86d2b4d595d.tar.gz DiligentEngine-a7bce1b27c4f1fe3d96859588f23f86d2b4d595d.zip | |
Updated unit tests to set DSV format in PSO
| m--------- | DiligentCore | 0 | ||||
| m--------- | DiligentSamples | 0 | ||||
| -rw-r--r-- | Tests/IncludeTest/src/Common/AdaptiveFixedBlockAllocatorH_test.cpp | 24 | ||||
| -rw-r--r-- | Tests/TestApp/assets/TestRenderScripts.lua | 4 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestBufferAccess.cpp | 3 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestComputeShaders.cpp | 4 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestDrawCommands.cpp | 3 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestGeometryShader.cpp | 3 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestShaderResArrays.cpp | 3 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestTessellation.cpp | 3 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestTexturing.cpp | 1 | ||||
| -rw-r--r-- | unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp | 3 | ||||
| -rw-r--r-- | unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp | 3 |
13 files changed, 22 insertions, 32 deletions
diff --git a/DiligentCore b/DiligentCore -Subproject 92b122c80a447c8eb16fde89d75f292dbe5e514 +Subproject a403685e6148002f1a4457e39b457e0497c2260 diff --git a/DiligentSamples b/DiligentSamples -Subproject 06ba087f38f4721e6481cb6d0da94af843eec59 +Subproject 9a806b3e8daafd334103a9848d67d0497847ecd diff --git a/Tests/IncludeTest/src/Common/AdaptiveFixedBlockAllocatorH_test.cpp b/Tests/IncludeTest/src/Common/AdaptiveFixedBlockAllocatorH_test.cpp deleted file mode 100644 index e9114a7..0000000 --- a/Tests/IncludeTest/src/Common/AdaptiveFixedBlockAllocatorH_test.cpp +++ /dev/null @@ -1,24 +0,0 @@ -/* Copyright 2015-2018 Egor Yusov - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "DiligentCore/Common/interface/AdaptiveFixedBlockAllocator.h" diff --git a/Tests/TestApp/assets/TestRenderScripts.lua b/Tests/TestApp/assets/TestRenderScripts.lua index 6aa43fa..7b53735 100644 --- a/Tests/TestApp/assets/TestRenderScripts.lua +++ b/Tests/TestApp/assets/TestRenderScripts.lua @@ -85,7 +85,7 @@ PSO = PipelineState.Create pVS = MinimalVS, pPS = UniformBufferPS, RTVFormats = extBackBufferFormat, - DSVFormat = "TEX_FORMAT_UNKNOWN", + DSVFormat = extDepthBufferFormat }, SRBAllocationGranularity = 16 } @@ -123,7 +123,7 @@ PSOInst = PipelineState.Create pVS = MinimalInstVS, pPS = UniformBufferPS, RTVFormats = extBackBufferFormat, - DSVFormat = "TEX_FORMAT_D32_FLOAT", + DSVFormat = extDepthBufferFormat } } SRBInst = PSOInst:CreateShaderResourceBinding() diff --git a/Tests/TestApp/src/TestBufferAccess.cpp b/Tests/TestApp/src/TestBufferAccess.cpp index ed0177d..4a25140 100644 --- a/Tests/TestApp/src/TestBufferAccess.cpp +++ b/Tests/TestApp/src/TestBufferAccess.cpp @@ -137,8 +137,9 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, I PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE; PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False; PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False; - PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; PSODesc.GraphicsPipeline.NumRenderTargets = 1; + PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; + PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat; PSODesc.GraphicsPipeline.pVS = pVSInst; PSODesc.GraphicsPipeline.pPS = pPS; diff --git a/Tests/TestApp/src/TestComputeShaders.cpp b/Tests/TestApp/src/TestComputeShaders.cpp index 9724b04..a23b764 100644 --- a/Tests/TestApp/src/TestComputeShaders.cpp +++ b/Tests/TestApp/src/TestComputeShaders.cpp @@ -47,9 +47,11 @@ void TestComputeShaders::Init( IRenderDevice *pDevice, IDeviceContext *pContext, m_pRenderDevice = pDevice; m_pDeviceContext = pContext; const auto* BackBufferFmt = pDevice->GetTextureFormatInfo(pSwapChain->GetDesc().ColorBufferFormat).Name; - m_pRenderScript = CreateRenderScriptFromFile( "TestComputeShaders.lua", pDevice, pContext, [BackBufferFmt]( ScriptParser *pScriptParser ) + const auto* DepthBufferFmt = pDevice->GetTextureFormatInfo(pSwapChain->GetDesc().DepthBufferFormat).Name; + m_pRenderScript = CreateRenderScriptFromFile( "TestComputeShaders.lua", pDevice, pContext, [BackBufferFmt, DepthBufferFmt]( ScriptParser *pScriptParser ) { pScriptParser->SetGlobalVariable( "extBackBufferFormat", BackBufferFmt ); + pScriptParser->SetGlobalVariable( "extDepthBufferFormat", DepthBufferFmt ); } ); } diff --git a/Tests/TestApp/src/TestDrawCommands.cpp b/Tests/TestApp/src/TestDrawCommands.cpp index d1205b7..70365b0 100644 --- a/Tests/TestApp/src/TestDrawCommands.cpp +++ b/Tests/TestApp/src/TestDrawCommands.cpp @@ -181,8 +181,9 @@ void TestDrawCommands::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE; PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False; PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False; - PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; PSODesc.GraphicsPipeline.NumRenderTargets = 1; + PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; + PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat; PSODesc.GraphicsPipeline.pPS = pPS; BlendStateDesc &BSDesc = PSODesc.GraphicsPipeline.BlendDesc; diff --git a/Tests/TestApp/src/TestGeometryShader.cpp b/Tests/TestApp/src/TestGeometryShader.cpp index aba2fed..2dff0d6 100644 --- a/Tests/TestApp/src/TestGeometryShader.cpp +++ b/Tests/TestApp/src/TestGeometryShader.cpp @@ -70,8 +70,9 @@ void TestGeometryShader::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCo PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE; PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False; PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False; - PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; PSODesc.GraphicsPipeline.NumRenderTargets = 1; + PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; + PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat; PSODesc.GraphicsPipeline.pPS = pPS; PSODesc.GraphicsPipeline.pVS = pVS; PSODesc.GraphicsPipeline.pGS = pGS; diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp index 08e9448..d58b776 100644 --- a/Tests/TestApp/src/TestShaderResArrays.cpp +++ b/Tests/TestApp/src/TestShaderResArrays.cpp @@ -80,8 +80,9 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE; PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False; PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False; - PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; PSODesc.GraphicsPipeline.NumRenderTargets = 1; + PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; + PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat; PSODesc.GraphicsPipeline.pVS = pVS; PSODesc.GraphicsPipeline.pPS = pPS; diff --git a/Tests/TestApp/src/TestTessellation.cpp b/Tests/TestApp/src/TestTessellation.cpp index 7150f05..502a239 100644 --- a/Tests/TestApp/src/TestTessellation.cpp +++ b/Tests/TestApp/src/TestTessellation.cpp @@ -81,8 +81,9 @@ void TestTessellation::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont PSODesc.GraphicsPipeline.RasterizerDesc.FillMode = FILL_MODE_WIREFRAME; PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False; PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False; - PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; PSODesc.GraphicsPipeline.NumRenderTargets = 1; + PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; + PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat; PSODesc.GraphicsPipeline.pPS = pPS; PSODesc.GraphicsPipeline.pVS = pVS; PSODesc.GraphicsPipeline.pHS = pHS; diff --git a/Tests/TestApp/src/TestTexturing.cpp b/Tests/TestApp/src/TestTexturing.cpp index bcf1b85..de1e6d0 100644 --- a/Tests/TestApp/src/TestTexturing.cpp +++ b/Tests/TestApp/src/TestTexturing.cpp @@ -253,6 +253,7 @@ void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False; PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False; PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; + PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat; PSODesc.GraphicsPipeline.NumRenderTargets = 1; PSODesc.GraphicsPipeline.pVS = pVS; PSODesc.GraphicsPipeline.pPS = pPS; diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp index ab5af8b..20de993 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp @@ -72,6 +72,9 @@ public: UNEXPECTED("Windowed mode cannot be set through the proxy swap chain"); } + virtual ITextureView* GetCurrentBackBufferRTV()override final{return nullptr;} + virtual ITextureView* GetDepthBufferDSV()override final{return nullptr;} + private: ID3D11RenderTargetView *m_pRTV = nullptr; ID3D11DepthStencilView *m_pDSV = nullptr; diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp index c84ff8b..58cb89d 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp @@ -54,6 +54,9 @@ public: return m_UnityGraphicsGL.GetGraphicsImpl()->GetDefaultFBO(); } + virtual ITextureView* GetCurrentBackBufferRTV()override final{return nullptr;} + virtual ITextureView* GetDepthBufferDSV()override final{return nullptr;} + private: const UnityGraphicsGLCoreES_Emulator& m_UnityGraphicsGL; }; |
