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authorEgor <egor.yusov@gmail.com>2019-01-19 07:23:03 +0000
committerEgor <egor.yusov@gmail.com>2019-01-19 07:23:03 +0000
commitac4ad8d3e8a571b2fd4ecec12a5d3f5df27c553d (patch)
treea417920fca4dcc79ce7a9a4c60d9d9d61f7ed7eb
parentFixed readme (diff)
downloadDiligentEngine-ac4ad8d3e8a571b2fd4ecec12a5d3f5df27c553d.tar.gz
DiligentEngine-ac4ad8d3e8a571b2fd4ecec12a5d3f5df27c553d.zip
Updated core submodule & readme
m---------DiligentCore0
-rw-r--r--README.md10
2 files changed, 5 insertions, 5 deletions
diff --git a/DiligentCore b/DiligentCore
-Subproject 1fefab1f98590618d06e65295dc4dd69fbc7d8d
+Subproject 44314cba0d18b56df74fadc96a15f13bd7f578a
diff --git a/README.md b/README.md
index 35da2ef..a15cc16 100644
--- a/README.md
+++ b/README.md
@@ -345,15 +345,15 @@ Diligent Core installation directory will contain everything required to integra
* *bin* subdirectory will contain dynamic libraries.
When linking statically, you will need to list DiligentCore as well as all third-party libraries used
-by the engine. Besides that you may also need to specify platform-specific system libraries.
-In case of Windows the full list of libraries your project will need to link against may look like this:
+by the engine. Besides that, you will also need to specify platform-specific system libraries.
+For Windows platform, the list of libraries your project will need to link against may look like this:
```
-DiligentCore.lib glslangd.lib HLSLd.lib OGLCompilerd.lib OSDependentd.lib SPIRVCross.lib SPIRVd.lib SPIRV-Tools.lib SPIRV-Tools-opt.lib glew-static.lib vulkan-1.lib dxgi.lib d3d11.lib d3d12.lib d3dcompiler.lib opengl32.lib
+DiligentCore.lib glslangd.lib HLSL.lib OGLCompilerd.lib OSDependent.lib SPIRVCross.lib SPIRV.lib SPIRV-Tools-opt.lib SPIRV-Tools.lib glew-static.lib vulkan-1.lib dxgi.lib d3d11.lib d3d12.lib d3dcompiler.lib opengl32.lib
```
-Another way is to generate build files (such as Visual Studio projects) and add them to your build system.
-Build customization described below can help tweak the settings for your specific needs.
+Another way to intergrate the engine is to generate build files (such as Visual Studio projects) and add them to your
+build system. Build customization described below can help tweak the settings for your specific needs.
<a name="build_option"></a>