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| author | Egor <egor.yusov@gmail.com> | 2019-01-19 07:23:03 +0000 |
|---|---|---|
| committer | Egor <egor.yusov@gmail.com> | 2019-01-19 07:23:03 +0000 |
| commit | ac4ad8d3e8a571b2fd4ecec12a5d3f5df27c553d (patch) | |
| tree | a417920fca4dcc79ce7a9a4c60d9d9d61f7ed7eb | |
| parent | Fixed readme (diff) | |
| download | DiligentEngine-ac4ad8d3e8a571b2fd4ecec12a5d3f5df27c553d.tar.gz DiligentEngine-ac4ad8d3e8a571b2fd4ecec12a5d3f5df27c553d.zip | |
Updated core submodule & readme
| m--------- | DiligentCore | 0 | ||||
| -rw-r--r-- | README.md | 10 |
2 files changed, 5 insertions, 5 deletions
diff --git a/DiligentCore b/DiligentCore -Subproject 1fefab1f98590618d06e65295dc4dd69fbc7d8d +Subproject 44314cba0d18b56df74fadc96a15f13bd7f578a @@ -345,15 +345,15 @@ Diligent Core installation directory will contain everything required to integra * *bin* subdirectory will contain dynamic libraries. When linking statically, you will need to list DiligentCore as well as all third-party libraries used -by the engine. Besides that you may also need to specify platform-specific system libraries. -In case of Windows the full list of libraries your project will need to link against may look like this: +by the engine. Besides that, you will also need to specify platform-specific system libraries. +For Windows platform, the list of libraries your project will need to link against may look like this: ``` -DiligentCore.lib glslangd.lib HLSLd.lib OGLCompilerd.lib OSDependentd.lib SPIRVCross.lib SPIRVd.lib SPIRV-Tools.lib SPIRV-Tools-opt.lib glew-static.lib vulkan-1.lib dxgi.lib d3d11.lib d3d12.lib d3dcompiler.lib opengl32.lib +DiligentCore.lib glslangd.lib HLSL.lib OGLCompilerd.lib OSDependent.lib SPIRVCross.lib SPIRV.lib SPIRV-Tools-opt.lib SPIRV-Tools.lib glew-static.lib vulkan-1.lib dxgi.lib d3d11.lib d3d12.lib d3dcompiler.lib opengl32.lib ``` -Another way is to generate build files (such as Visual Studio projects) and add them to your build system. -Build customization described below can help tweak the settings for your specific needs. +Another way to intergrate the engine is to generate build files (such as Visual Studio projects) and add them to your +build system. Build customization described below can help tweak the settings for your specific needs. <a name="build_option"></a> |
