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authorDiligentGraphics <egor.yusov@gmail.com>2018-11-11 03:45:16 +0000
committerGitHub <noreply@github.com>2018-11-11 03:45:16 +0000
commitb7d7940ca087b1e2eddea059186bda2f8782f7e6 (patch)
treeb5240f7fb232df65492e8ea77002274531a87598
parentUpdate README.md (diff)
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@@ -21,6 +21,7 @@ Diligent Engine is distributed under [Apache 2.0 license](License.txt) and is fr
* No `#if defined(_WIN32)` ... `#elif defined(LINUX)` ... `#elif defined(ANDROID)` ...
* No `#if defined(D3D11)` ... `#elif defined(D3D12)` ... `#elif defined(OPENGL)` ...
* Exact same HLSL shaders run on all platforms and all backends
+* High performance as key principle
* Modular design
* Components are clearly separated logically and physically and can be used as needed
* Only take what you need for your project (do not want to keep samples and tutorials in your codebase? Simply remove [Samples](https://github.com/DiligentGraphics/DiligentSamples) submodule. Only need core functionality? Use only [Core](https://github.com/DiligentGraphics/DiligentCore) submodule)