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authorassiduous <assiduous@diligentgraphics.com>2020-12-25 07:25:22 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-12-25 07:25:22 +0000
commitc33379457e2edcfce66ffa4b1b9ea91809bf1228 (patch)
tree5c0090375ee5ee145e3533d9f3bb4c17542c4f9c
parentUpdated submodules (improvements to GLTF loader and renderer) (diff)
downloadDiligentEngine-c33379457e2edcfce66ffa4b1b9ea91809bf1228.tar.gz
DiligentEngine-c33379457e2edcfce66ffa4b1b9ea91809bf1228.zip
Updated core (enabled ray tracing)
m---------DiligentCore0
-rw-r--r--README.md1
2 files changed, 1 insertions, 0 deletions
diff --git a/DiligentCore b/DiligentCore
-Subproject fa14d39cb458b0c8f955e0c5eb0713112b9bba1
+Subproject 8c14255393ca877bb82914ce6ac568fdc609259
diff --git a/README.md b/README.md
index e105d96..23a2178 100644
--- a/README.md
+++ b/README.md
@@ -39,6 +39,7 @@ It is distributed under [Apache 2.0 license](License.txt) and is free to use.
* [Automatic or explicit control over resource state transitions](http://diligentgraphics.com/2018/12/09/resource-state-management/)
* Descriptor and memory management
* Shader resource reflection
+ * Ray-tracing, mesh shaders, bindless resources, and other state of the art capabilities
* Extensive validation and error reporting
* Modern c++ features to make the code fast and reliable
* Consistent high quality is ensured by continuous integration