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authorassiduous <assiduous@diligentgraphics.com>2020-02-02 05:13:48 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-02-02 05:13:48 +0000
commitc4475becbb3d42e576ebe0cf92d1236561e8f162 (patch)
tree1026decc8d4ad56caaafaac34366068b89a568ff
parentFixed 32-bit build (diff)
downloadDiligentEngine-c4475becbb3d42e576ebe0cf92d1236561e8f162.tar.gz
DiligentEngine-c4475becbb3d42e576ebe0cf92d1236561e8f162.zip
Added Tutorial03_Texturing-C
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diff --git a/DiligentCore b/DiligentCore
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diff --git a/DiligentSamples b/DiligentSamples
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diff --git a/DiligentTools b/DiligentTools
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diff --git a/README.md b/README.md
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@@ -600,6 +600,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api
| [01 - Hello Triangle](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial01_HelloTriangle) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial01_HelloTriangle/Screenshot.png) | This tutorial shows how to render simple triangle using Diligent Engine API. |
| [02 - Cube](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial02_Cube) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial02_Cube/Animation_Small.gif) | This tutorial demonstrates how to render an actual 3D object, a cube. It shows how to load shaders from files, create and use vertex, index and uniform buffers. |
| [03 - Texturing](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial03_Texturing) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial03_Texturing/Animation_Small.gif) | This tutorial demonstrates how to apply a texture to a 3D object. It shows how to load a texture from file, create shader resource binding object and how to sample a texture in the shader. |
+| [03 - Texturing-C](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial03_Texturing-C) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial03_Texturing/Animation_Small.gif) | This tutorial is identical to Tutorial03, but is implemented using C API. |
| [04 - Instancing](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial04_Instancing) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial04_Instancing/Animation_Small.gif) | This tutorial demonstrates how to use instancing to render multiple copies of one object using unique transformation matrix for every copy. |
| [05 - Texture Array](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial05_TextureArray) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial05_TextureArray/Animation_Small.gif) | This tutorial demonstrates how to combine instancing with texture arrays to use unique texture for every instance. |
| [06 - Multithreading](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial06_Multithreading) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial06_Multithreading/Animation_Small.gif) | This tutorial shows how to generate command lists in parallel from multiple threads. |