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authorDiligentGraphics <admin@diligentgraphics.com>2017-12-13 02:55:47 +0000
committerGitHub <noreply@github.com>2017-12-13 02:55:47 +0000
commitce26f6e66471d620ffb90b8c4ebe446410033e4f (patch)
treebe23aded4392d8b52fa3a3d0b0312ff838432e2f
parentMinor update to readme (diff)
downloadDiligentEngine-ce26f6e66471d620ffb90b8c4ebe446410033e4f.tar.gz
DiligentEngine-ce26f6e66471d620ffb90b8c4ebe446410033e4f.zip
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@@ -10,9 +10,17 @@ as a graphics subsystem in a standalone game engine, Unity native plugin or any
[shader source code converter](http://diligentgraphics.com/diligent-engine/shader-converter/) that allows shaders authored in HLSL to
be translated to GLSL.
-# Repository Structure
+# Clonning the Repository
-The repository includes the following submodules:
+This is the master repository that contains three [submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules). To get the repository and all submodules, use the following command:
+
+ git clone --recursive https://github.com/DiligentGraphics/DiligentEngine.git
+
+ Alternatively, you can get master repository fisrt, and then individually clone all submodules into the engine's root folder.
+
+## Repository Structure
+
+Master repository includes the following submodules:
* [Core](https://github.com/DiligentGraphics/DiligentCore) submodule provides basic engine functionality. It implements the engine API using
[Direct3D11](https://github.com/DiligentGraphics/DiligentCore/tree/master/Graphics/GraphicsEngineD3D11), [Direct3D12](https://github.com/DiligentGraphics/DiligentCore/tree/master/Graphics/GraphicsEngineD3D12), and