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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-11-11 15:47:34 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-11-11 15:47:34 +0000 |
| commit | bb9394a46f2c541db7cfdf664bf4411a61afcba4 (patch) | |
| tree | 1ecbb909b4275f722e9518a9c2ff5a538bd0f415 /Common/NativeApp/src/UWP/App.cpp | |
| parent | Updated core (diff) | |
| download | DiligentEngine-bb9394a46f2c541db7cfdf664bf4411a61afcba4.tar.gz DiligentEngine-bb9394a46f2c541db7cfdf664bf4411a61afcba4.zip | |
Moved NativeApp to Tools module
Diffstat (limited to 'Common/NativeApp/src/UWP/App.cpp')
| -rw-r--r-- | Common/NativeApp/src/UWP/App.cpp | 351 |
1 files changed, 0 insertions, 351 deletions
diff --git a/Common/NativeApp/src/UWP/App.cpp b/Common/NativeApp/src/UWP/App.cpp deleted file mode 100644 index 0c928eb..0000000 --- a/Common/NativeApp/src/UWP/App.cpp +++ /dev/null @@ -1,351 +0,0 @@ -/* Copyright 2015-2016 Egor Yusov - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#define NOMINIMAX -#include <wrl.h> -#include <wrl/client.h> -#include <DirectXMath.h> -#include <agile.h> - -#if defined(_DEBUG) -# include <dxgidebug.h> -#endif - -#include "App.h" -#include "StringTools.h" - -#include <ppltasks.h> - -using namespace SampleApp; -using namespace Diligent; - -using namespace concurrency; -using namespace Windows::ApplicationModel; -using namespace Windows::ApplicationModel::Core; -using namespace Windows::ApplicationModel::Activation; -using namespace Windows::UI::Core; -using namespace Windows::UI::Input; -using namespace Windows::System; -using namespace Windows::Foundation; -using namespace Windows::Graphics::Display; - -using Microsoft::WRL::ComPtr; - - -ref class ApplicationSource sealed : IFrameworkViewSource -{ -public: - virtual IFrameworkView^ CreateView() - { - return ref new App(); - } -}; - - -// The main function is only used to initialize our IFrameworkView class. -[Platform::MTAThread] -int main(Platform::Array<Platform::String^>^) -{ - auto direct3DApplicationSource = ref new ApplicationSource(); - CoreApplication::Run(direct3DApplicationSource); - return 0; -} - -App::App() : - m_windowClosed(false), - m_windowVisible(true) -{ -} - - -// The first method called when the IFrameworkView is being created. -void App::Initialize(CoreApplicationView^ applicationView) -{ - // Register event handlers for app lifecycle. This example includes Activated, so that we - // can make the CoreWindow active and start rendering on the window. - applicationView->Activated += - ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated); - - CoreApplication::Suspending += - ref new EventHandler<SuspendingEventArgs^>(this, &App::OnSuspending); - - CoreApplication::Resuming += - ref new EventHandler<Platform::Object^>(this, &App::OnResuming); -} - -// Called when the CoreWindow object is created (or re-created). -void App::SetWindow(CoreWindow^ window) -{ - window->SizeChanged += - ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged); - - window->VisibilityChanged += - ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged); - - window->Closed += - ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed); - - window->KeyDown += - ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown); - - window->KeyUp += - ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp); - - DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView(); - - currentDisplayInformation->DpiChanged += - ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged); - - currentDisplayInformation->OrientationChanged += - ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged); - - DisplayInformation::DisplayContentsInvalidated += - ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDisplayContentsInvalidated); - - if (m_Main) - { - m_Main->OnSetWindow(window); - } -} - -// Initializes scene resources, or loads a previously saved app state. -void App::Load(Platform::String^ entryPoint) -{ - if (m_Main == nullptr) - { - m_Main.reset(CreateApplication()); - m_Main->OnSetWindow(CoreWindow::GetForCurrentThread()); - } -} - -// This method is called after the window becomes active. -void App::Run() -{ - while (!m_windowClosed) - { - if (m_windowVisible) - { - CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); - - // Initialize device resources - GetDeviceResources(); - - //PIXBeginEvent(commandQueue, 0, L"Update"); - { - m_Main->Update(); - } - //PIXEndEvent(commandQueue); - - //PIXBeginEvent(commandQueue, 0, L"Render"); - { - m_Main->Render(); - if (m_Main->IsFrameReady()) - { - m_Main->Present(); - } - } - //PIXEndEvent(commandQueue); - } - else - { - CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending); - } - } -} - -// Required for IFrameworkView. -// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView -// class is torn down while the app is in the foreground. -void App::Uninitialize() -{ -} - -// Application lifecycle event handlers. - -void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args) -{ - if (args->Kind == ActivationKind::Launch) - { - LaunchActivatedEventArgs^ launchArgs = (LaunchActivatedEventArgs^)args; - auto CmdLine = Diligent::NarrowString(launchArgs->Arguments->Data()); - m_Main->ProcessCommandLine(CmdLine.c_str()); - } - - auto Title = Diligent::WidenString(m_Main->GetAppTitle()); - Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->Title = ref new Platform::String(Title.c_str()); - - // Run() won't start until the CoreWindow is activated. - CoreWindow::GetForCurrentThread()->Activate(); -} - -void App::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args) -{ - // Save app state asynchronously after requesting a deferral. Holding a deferral - // indicates that the application is busy performing suspending operations. Be - // aware that a deferral may not be held indefinitely. After about five seconds, - // the app will be forced to exit. - SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral(); - - create_task([this, deferral]() - { - m_Main->OnSuspending(); - deferral->Complete(); - }); -} - -void App::OnResuming(Platform::Object^ sender, Platform::Object^ args) -{ - // Restore any data or state that was unloaded on suspend. By default, data - // and state are persisted when resuming from suspend. Note that this event - // does not occur if the app was previously terminated. - - m_Main->OnResuming(); -} - -// Window event handlers. - -void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args) -{ - if (auto DeviceResources = GetDeviceResources()) - { - DeviceResources->SetLogicalSize(Size(sender->Bounds.Width, sender->Bounds.Height)); - m_Main->OnWindowSizeChanged(); - } -} - -void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args) -{ - m_windowVisible = args->Visible; -} - -void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args) -{ - m_windowClosed = true; -} - -// DisplayInformation event handlers. - -void App::OnDpiChanged(DisplayInformation^ sender, Object^ args) -{ - // Note: The value for LogicalDpi retrieved here may not match the effective DPI of the app - // if it is being scaled for high resolution devices. Once the DPI is set on DeviceResources, - // you should always retrieve it using the GetDpi method. - // See DeviceResources.cpp for more details. - if (auto DeviceResources = GetDeviceResources()) - { - DeviceResources->SetDpi(sender->LogicalDpi); - m_Main->OnWindowSizeChanged(); - } -} - -void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args) -{ - if (auto DeviceResources = GetDeviceResources()) - { - DeviceResources->SetCurrentOrientation(sender->CurrentOrientation); - m_Main->OnWindowSizeChanged(); - } -} - -void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args) -{ - if (auto DeviceResources = GetDeviceResources()) - { - DeviceResources->ValidateDevice(); - } -} - -void App::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args) -{ - auto Key = args->VirtualKey; - switch(Key) - { - case VirtualKey::Escape: - CoreApplication::Exit(); - break; - - case VirtualKey::Enter: - if(m_bShiftPressed) - { - auto applicationView = Windows::UI::ViewManagement::ApplicationView::GetForCurrentView(); - if (applicationView->IsFullScreenMode) - { - applicationView->ExitFullScreenMode(); - } - else - { - applicationView->TryEnterFullScreenMode(); - } - } - break; - - case VirtualKey::Shift: - m_bShiftPressed = true; - break; - } -} - -void App::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args) -{ - auto Key = args->VirtualKey; - switch (Key) - { - case VirtualKey::Shift: - m_bShiftPressed = false; - break; - } -} - -std::shared_ptr<DX::DeviceResources> App::GetDeviceResources() -{ - if (m_deviceResources != nullptr && m_deviceResources->IsDeviceRemoved()) - { - // All references to the existing D3D device must be released before a new device - // can be created. - - m_deviceResources = nullptr; - m_Main->OnDeviceRemoved(); - -#if defined(_DEBUG) - ComPtr<IDXGIDebug1> dxgiDebug; - if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgiDebug)))) - { - dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_SUMMARY | DXGI_DEBUG_RLO_IGNORE_INTERNAL)); - } -#endif - } - - if (m_deviceResources == nullptr) - { - m_deviceResources = m_Main->InitDeviceResources(); - if (m_deviceResources) - { - m_deviceResources->SetWindow(CoreWindow::GetForCurrentThread()); - auto Title = Diligent::WidenString(m_Main->GetAppTitle()); - Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->Title = ref new Platform::String(Title.c_str()); - m_Main->OnWindowSizeChanged(); - m_Main->CreateRenderers(); - } - } - return m_deviceResources; -} |
