diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2018-02-13 04:51:23 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-02-13 04:51:23 +0000 |
| commit | a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3 (patch) | |
| tree | 4c188db4f8b1833324034ee7239c056cda4d2f53 /Common/NativeApp | |
| parent | Disabled Development Team attribute in iOS cmake build file (diff) | |
| download | DiligentEngine-a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3.tar.gz DiligentEngine-a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3.zip | |
Fixed formatting of cmake files + some minor updates
Diffstat (limited to 'Common/NativeApp')
| -rw-r--r-- | Common/NativeApp/CMakeLists.txt | 445 |
1 files changed, 224 insertions, 221 deletions
diff --git a/Common/NativeApp/CMakeLists.txt b/Common/NativeApp/CMakeLists.txt index 29aeba2..c1e67bd 100644 --- a/Common/NativeApp/CMakeLists.txt +++ b/Common/NativeApp/CMakeLists.txt @@ -4,112 +4,115 @@ project(NativeAppBase) if(PLATFORM_WIN32) - set(SOURCE - src/Win32/WinMain.cpp - ) - set(INCLUDE - include/Win32/Win32AppBase.h - ) + set(SOURCE + src/Win32/WinMain.cpp + ) + set(INCLUDE + include/Win32/Win32AppBase.h + ) - function(add_win32_app TARGET_NAME SOURCE INCLUDE ASSETS) - add_executable(${TARGET_NAME} WIN32 ${SOURCE} ${INCLUDE} ${ASSETS}) - endfunction() + function(add_win32_app TARGET_NAME SOURCE INCLUDE ASSETS) + add_executable(${TARGET_NAME} WIN32 ${SOURCE} ${INCLUDE} ${ASSETS}) + endfunction() - function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) - add_win32_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") - endfunction() + function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) + add_win32_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") + endfunction() elseif(PLATFORM_UNIVERSAL_WINDOWS) - set(SOURCE - src/UWP/dummy.cpp - ) - set(INCLUDE - include/UWP/UWPAppBase.h - ) + set(SOURCE + src/UWP/dummy.cpp + ) + set(INCLUDE + include/UWP/UWPAppBase.h + ) - # Windows Runtime types cannot be included into static libraries - # https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode - # So as a workaround, we will include all source files into the target app project - function(add_uwp_app TARGET_NAME SOURCE INCLUDE ASSETS) - get_target_property(NATIVE_APP_SOURCE_DIR NativeAppBase SOURCE_DIR) + # Windows Runtime types cannot be included into static libraries + # https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode + # So as a workaround, we will include all source files into the target app project + function(add_uwp_app TARGET_NAME SOURCE INCLUDE ASSETS) + get_target_property(NATIVE_APP_SOURCE_DIR NativeAppBase SOURCE_DIR) - set(UWP_SOURCE - ${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/DeviceResources.cpp - ${NATIVE_APP_SOURCE_DIR}/src/UWP/App.cpp - ${NATIVE_APP_SOURCE_DIR}/src/UWP/UWPAppBase.cpp - ) + set(UWP_SOURCE + ${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/DeviceResources.cpp + ${NATIVE_APP_SOURCE_DIR}/src/UWP/App.cpp + ${NATIVE_APP_SOURCE_DIR}/src/UWP/UWPAppBase.cpp + ) - set(UWP_INCLUDE - ${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/DeviceResources.h - ${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/DirectXHelper.h - ${NATIVE_APP_SOURCE_DIR}/src/UWP/App.h - ${NATIVE_APP_SOURCE_DIR}/include/UWP/UWPAppBase.h - ${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/StepTimer.h - ) + set(UWP_INCLUDE + ${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/DeviceResources.h + ${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/DirectXHelper.h + ${NATIVE_APP_SOURCE_DIR}/src/UWP/App.h + ${NATIVE_APP_SOURCE_DIR}/include/UWP/UWPAppBase.h + ${NATIVE_APP_SOURCE_DIR}/src/UWP/Common/StepTimer.h + ) - add_executable(${TARGET_NAME} WIN32 ${SOURCE} ${INCLUDE} ${ASSETS} ${UWP_SOURCE} ${UWP_INCLUDE}) - set_source_files_properties(${ASSETS} PROPERTIES VS_DEPLOYMENT_CONTENT 1) + add_executable(${TARGET_NAME} WIN32 ${SOURCE} ${INCLUDE} ${ASSETS} ${UWP_SOURCE} ${UWP_INCLUDE}) + set_source_files_properties(${ASSETS} PROPERTIES VS_DEPLOYMENT_CONTENT 1) - target_include_directories(${TARGET_NAME} - PUBLIC - ${NATIVE_APP_SOURCE_DIR}/Src/UWP - ) + target_include_directories(${TARGET_NAME} + PUBLIC + ${NATIVE_APP_SOURCE_DIR}/Src/UWP + ) - source_group("UWP Common\\src" FILES ${UWP_SOURCE}) - source_group("UWP Common\\include" FILES ${UWP_INCLUDE}) + source_group("UWP Common\\src" FILES ${UWP_SOURCE}) + source_group("UWP Common\\include" FILES ${UWP_INCLUDE}) - endfunction(add_uwp_app) + endfunction(add_uwp_app) - function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) - add_uwp_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") - endfunction() + function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) + add_uwp_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") + endfunction() elseif(PLATFORM_ANDROID) - set(SOURCE - src/Android/AndroidAppBase.cpp - ) - set(INCLUDE - include/Android/AndroidAppBase.h - ) - function(add_android_app TARGET_NAME SOURCE INCLUDE ASSETS) - get_target_property(NATIVE_APP_SOURCE_DIR NativeAppBase SOURCE_DIR) - set(ANDROID_SOURCE - ${NATIVE_APP_SOURCE_DIR}/src/Android/AndroidMain.cpp - ) - add_library(${TARGET_NAME} SHARED ${SOURCE} ${ANDROID_SOURCE} ${INCLUDE} ${ASSETS}) - target_link_libraries(${TARGET_NAME} - PRIVATE - android - NativeAppGlue - ) - #target_include_directories(${TARGET_NAME} - #PRIVATE - # ${ANDROID_NDK}/sources/android/cpufeatures - #) - source_group("Android" FILES ${ANDROID_SOURCE}) - endfunction() - - function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) - add_android_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") - endfunction() + set(SOURCE + src/Android/AndroidAppBase.cpp + ) + set(INCLUDE + include/Android/AndroidAppBase.h + ) + function(add_android_app TARGET_NAME SOURCE INCLUDE ASSETS) + get_target_property(NATIVE_APP_SOURCE_DIR NativeAppBase SOURCE_DIR) + set(ANDROID_SOURCE + ${NATIVE_APP_SOURCE_DIR}/src/Android/AndroidMain.cpp + ) + add_library(${TARGET_NAME} SHARED ${SOURCE} ${ANDROID_SOURCE} ${INCLUDE} ${ASSETS}) + target_link_libraries(${TARGET_NAME} + PRIVATE + android + NativeAppGlue + ) + #target_include_directories(${TARGET_NAME} + #PRIVATE + # ${ANDROID_NDK}/sources/android/cpufeatures + #) + source_group("Android" FILES ${ANDROID_SOURCE}) + endfunction() + + function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) + add_android_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") + endfunction() elseif(PLATFORM_LINUX) set(SOURCE src/Linux/LinuxMain.cpp ) + set(INCLUDE + include/Linux/LinuxAppBase.h + ) function(add_linux_app TARGET_NAME SOURCE INCLUDE ASSETS) add_executable(${TARGET_NAME} ${SOURCE} ${INCLUDE} ${ASSETS}) - endfunction() + endfunction() - function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) - add_linux_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") - endfunction() + function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) + add_linux_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") + endfunction() - + elseif(PLATFORM_MACOS) set(SOURCE @@ -119,64 +122,64 @@ elseif(PLATFORM_MACOS) include/MacOS/MacOSAppBase.h ) - function(add_macos_app TARGET_NAME SOURCE INCLUDE ASSETS) - get_target_property(NATIVE_APP_SOURCE_DIR NativeAppBase SOURCE_DIR) + function(add_macos_app TARGET_NAME SOURCE INCLUDE ASSETS) + get_target_property(NATIVE_APP_SOURCE_DIR NativeAppBase SOURCE_DIR) - set(APPLE_SOURCE - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/main.m - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/WindowController.m - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/AppDelegate.m - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/FullscreenWindow.m - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/GLView.m - ) + set(APPLE_SOURCE + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/main.m + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/WindowController.m + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/AppDelegate.m + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/FullscreenWindow.m + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/GLView.m + ) set_source_files_properties(${APPLE_SOURCE} PROPERTIES COMPILE_FLAGS "-x objective-c++" ) - set(APPLE_INCLUDE - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/WindowController.h - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/AppDelegate.h - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/FullscreenWindow.h - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/GLView.h - ) - - set(APPLE_RESOURCES - ${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Base.lproj/Main.storyboard - ${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Images.xcassets/AppIcon.appiconset/dg.icns - ) - - set(APPLE_INFO_PLIST - ${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Info.plist - ) - - set(APPLE_INCLUDE_DIRS - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX - ) - - add_executable(${TARGET_NAME} MACOSX_BUNDLE ${SOURCE} ${APPLE_SOURCE} ${INCLUDE} ${APPLE_INCLUDE} ${ASSETS} ${APPLE_RESOURCES}) - set_target_properties(${TARGET_NAME} PROPERTIES - MACOSX_BUNDLE_GUI_IDENTIFIER "com.diligentengine.samples.${TARGET_NAME}" - MACOSX_BUNDLE_INFO_PLIST "${APPLE_INFO_PLIST}" - RESOURCE "${APPLE_RESOURCES}" - ) - source_group("MacOS" FILES ${APPLE_SOURCE}) - source_group("MacOS" FILES ${APPLE_INCLUDE}) - source_group("Resources" FILES ${APPLE_RESOURCES}) - target_include_directories(${TARGET_NAME} PRIVATE ${APPLE_INCLUDE_DIRS}) - - find_package(OpenGL REQUIRED) - - find_library(CORE_VIDEO CoreVideo) - if (NOT CORE_VIDEO) - message(FATAL_ERROR "CoreVideo not found") - endif() - target_link_libraries(${TARGET_NAME} PRIVATE ${OPENGL_LIBRARY} ${CORE_VIDEO}) + set(APPLE_INCLUDE + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/WindowController.h + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/AppDelegate.h + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/FullscreenWindow.h + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX/GLView.h + ) + + set(APPLE_RESOURCES + ${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Base.lproj/Main.storyboard + ${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Images.xcassets/AppIcon.appiconset/dg.icns + ) - endfunction() + set(APPLE_INFO_PLIST + ${NATIVE_APP_SOURCE_DIR}/Apple/Data/OSX/Info.plist + ) + + set(APPLE_INCLUDE_DIRS + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/OSX + ) + + add_executable(${TARGET_NAME} MACOSX_BUNDLE ${SOURCE} ${APPLE_SOURCE} ${INCLUDE} ${APPLE_INCLUDE} ${ASSETS} ${APPLE_RESOURCES}) + set_target_properties(${TARGET_NAME} PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER "com.diligentengine.samples.${TARGET_NAME}" + MACOSX_BUNDLE_INFO_PLIST "${APPLE_INFO_PLIST}" + RESOURCE "${APPLE_RESOURCES}" + ) + source_group("MacOS" FILES ${APPLE_SOURCE}) + source_group("MacOS" FILES ${APPLE_INCLUDE}) + source_group("Resources" FILES ${APPLE_RESOURCES}) + target_include_directories(${TARGET_NAME} PRIVATE ${APPLE_INCLUDE_DIRS}) + + find_package(OpenGL REQUIRED) + + find_library(CORE_VIDEO CoreVideo) + if (NOT CORE_VIDEO) + message(FATAL_ERROR "CoreVideo not found") + endif() + target_link_libraries(${TARGET_NAME} PRIVATE ${OPENGL_LIBRARY} ${CORE_VIDEO}) - function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) - add_macos_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") - endfunction() + endfunction() + + function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) + add_macos_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") + endfunction() elseif(PLATFORM_IOS) @@ -187,79 +190,79 @@ elseif(PLATFORM_IOS) include/IOS/IOSAppBase.h ) - function(add_ios_app TARGET_NAME SOURCE INCLUDE ASSETS) - get_target_property(NATIVE_APP_SOURCE_DIR NativeAppBase SOURCE_DIR) + function(add_ios_app TARGET_NAME SOURCE INCLUDE ASSETS) + get_target_property(NATIVE_APP_SOURCE_DIR NativeAppBase SOURCE_DIR) - set(APPLE_SOURCE - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/main.m - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/AppDelegate.m - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/EAGLView.m - ) + set(APPLE_SOURCE + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/main.m + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/AppDelegate.m + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/EAGLView.m + ) set_source_files_properties(${APPLE_SOURCE} PROPERTIES COMPILE_FLAGS "-x objective-c++" ) - set(APPLE_INCLUDE - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/AppDelegate.h - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/EAGLView.h - ) - - set(APPLE_RESOURCES - ${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Base.lproj/Main.storyboard - ${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Base.lproj/LaunchScreen.xib - ${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Images.xcassets/AppIcon.appiconset/dg-icon.png - ) - - set(APPLE_INFO_PLIST - ${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/info.plist - ) - - set(APPLE_INCLUDE_DIRS - ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS - ) - - add_executable(${TARGET_NAME} MACOSX_BUNDLE ${SOURCE} ${APPLE_SOURCE} ${INCLUDE} ${APPLE_INCLUDE} ${ASSETS} ${APPLE_RESOURCES}) - set_target_properties(${TARGET_NAME} PROPERTIES - MACOSX_BUNDLE_GUI_IDENTIFIER "com.diligentengine.samples.${TARGET_NAME}" - MACOSX_BUNDLE_INFO_PLIST "${APPLE_INFO_PLIST}" - RESOURCE "${APPLE_RESOURCES}" - XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer" - # XCODE_ATTRIBUTE_DEVELOPMENT_TEAM "Dev Team" - ) - source_group("iOS" FILES ${APPLE_SOURCE}) - source_group("iOS" FILES ${APPLE_INCLUDE}) - source_group("Resources" FILES ${APPLE_RESOURCES}) - target_include_directories(${TARGET_NAME} PRIVATE ${APPLE_INCLUDE_DIRS}) - - find_library(OPENGLES OpenGLES) + set(APPLE_INCLUDE + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/AppDelegate.h + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS/EAGLView.h + ) + + set(APPLE_RESOURCES + ${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Base.lproj/Main.storyboard + ${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Base.lproj/LaunchScreen.xib + ${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/Images.xcassets/AppIcon.appiconset/dg-icon.png + ) + + set(APPLE_INFO_PLIST + ${NATIVE_APP_SOURCE_DIR}/Apple/Data/iOS/info.plist + ) + + set(APPLE_INCLUDE_DIRS + ${NATIVE_APP_SOURCE_DIR}/Apple/Source/Classes/iOS + ) + + add_executable(${TARGET_NAME} MACOSX_BUNDLE ${SOURCE} ${APPLE_SOURCE} ${INCLUDE} ${APPLE_INCLUDE} ${ASSETS} ${APPLE_RESOURCES}) + set_target_properties(${TARGET_NAME} PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER "com.diligentengine.samples.${TARGET_NAME}" + MACOSX_BUNDLE_INFO_PLIST "${APPLE_INFO_PLIST}" + RESOURCE "${APPLE_RESOURCES}" + XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer" + # XCODE_ATTRIBUTE_DEVELOPMENT_TEAM "Dev Team" + ) + source_group("iOS" FILES ${APPLE_SOURCE}) + source_group("iOS" FILES ${APPLE_INCLUDE}) + source_group("Resources" FILES ${APPLE_RESOURCES}) + target_include_directories(${TARGET_NAME} PRIVATE ${APPLE_INCLUDE_DIRS}) + + find_library(OPENGLES OpenGLES) if (NOT OPENGLES) message(FATAL_ERROR "OpenGLES not found") endif() - find_library(UIKIT UIKit) - if (NOT UIKIT) - message(FATAL_ERROR "UIKIT not found") - endif() + find_library(UIKIT UIKit) + if (NOT UIKIT) + message(FATAL_ERROR "UIKIT not found") + endif() - find_library(CORE_ANIMATION QuartzCore) - if (NOT CORE_ANIMATION) - message(FATAL_ERROR "QuartzCore (CoreAnimation) not found") - endif() + find_library(CORE_ANIMATION QuartzCore) + if (NOT CORE_ANIMATION) + message(FATAL_ERROR "QuartzCore (CoreAnimation) not found") + endif() - target_link_libraries(${TARGET_NAME} PRIVATE ${OPENGLES} ${UIKIT} ${CORE_ANIMATION}) - endfunction() + target_link_libraries(${TARGET_NAME} PRIVATE ${OPENGLES} ${UIKIT} ${CORE_ANIMATION}) + endfunction() - function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) - add_ios_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") - endfunction() + function(add_target_platform_app TARGET_NAME SOURCE INCLUDE ASSETS) + add_ios_app("${TARGET_NAME}" "${SOURCE}" "${INCLUDE}" "${ASSETS}") + endfunction() else() - message(FATAL_ERROR "Unknown platform") + message(FATAL_ERROR "Unknown platform") endif() list(APPEND INCLUDE - include/AppBase.h - include/NativeAppBase.h + include/AppBase.h + include/NativeAppBase.h ) @@ -268,57 +271,57 @@ set_common_target_properties(NativeAppBase) target_include_directories(NativeAppBase PUBLIC - include + include ) if(MSVC) - target_compile_options(NativeAppBase PRIVATE -DUNICODE) - - if(PLATFORM_UNIVERSAL_WINDOWS) - # Disable w4189: local variable is initialized but not referenced - # Disable w4063: case is not a valid value for switch of enum - # Consume the windows runtime extensions (/ZW) - target_compile_options(NativeAppBase INTERFACE /wd4189 /wd4063) - endif() + target_compile_options(NativeAppBase PRIVATE -DUNICODE) + + if(PLATFORM_UNIVERSAL_WINDOWS) + # Disable w4189: local variable is initialized but not referenced + # Disable w4063: case is not a valid value for switch of enum + # Consume the windows runtime extensions (/ZW) + target_compile_options(NativeAppBase INTERFACE /wd4189 /wd4063) + endif() endif() target_link_libraries(NativeAppBase PRIVATE - BuildSettings - Common + BuildSettings + Common ) if(PLATFORM_WIN32) - target_include_directories(NativeAppBase - PUBLIC - include/Win32 - ) + target_include_directories(NativeAppBase + PUBLIC + include/Win32 + ) elseif(PLATFORM_UNIVERSAL_WINDOWS) - - target_include_directories(NativeAppBase - PUBLIC - include/UWP - src/UWP - ) + + target_include_directories(NativeAppBase + PUBLIC + include/UWP + src/UWP + ) elseif(PLATFORM_ANDROID) - target_link_libraries(NativeAppBase PUBLIC NDKHelper NativeAppGlue PRIVATE android) - target_include_directories(NativeAppBase - PUBLIC - include/Android - ) + target_link_libraries(NativeAppBase PUBLIC NDKHelper NativeAppGlue PRIVATE android) + target_include_directories(NativeAppBase + PUBLIC + include/Android + ) elseif(PLATFORM_LINUX) - target_link_libraries(NativeAppBase - PRIVATE - X11 - ) - target_include_directories(NativeAppBase - PUBLIC - include/Linux - ) + target_link_libraries(NativeAppBase + PRIVATE + X11 + ) + target_include_directories(NativeAppBase + PUBLIC + include/Linux + ) elseif(PLATFORM_MACOS) target_include_directories(NativeAppBase PUBLIC @@ -335,5 +338,5 @@ source_group("src" FILES ${SOURCE}) source_group("include" FILES ${INCLUDE}) set_target_properties(NativeAppBase PROPERTIES - FOLDER Common + FOLDER Common ) |
