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authorEgor Yusov <egor.yusov@gmail.com>2018-10-18 15:52:52 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-18 15:52:52 +0000
commite5d030cb921f4b967485eaea9cff9e54ff24232a (patch)
tree4ce52d4a0d3bd91933fc4cb098b0247a9242f8e9 /Tests/TestApp/assets/BlendStateTest.lua
parentUpdate README.md (diff)
downloadDiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.tar.gz
DiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.zip
Enabled seperate samplers
Diffstat (limited to 'Tests/TestApp/assets/BlendStateTest.lua')
-rw-r--r--Tests/TestApp/assets/BlendStateTest.lua2
1 files changed, 2 insertions, 0 deletions
diff --git a/Tests/TestApp/assets/BlendStateTest.lua b/Tests/TestApp/assets/BlendStateTest.lua
index 9375079..f450da1 100644
--- a/Tests/TestApp/assets/BlendStateTest.lua
+++ b/Tests/TestApp/assets/BlendStateTest.lua
@@ -73,6 +73,7 @@ TrivialVS = Shader.Create{
}]],
EntryPoint = "VSMain",
SourceLanguage = "SHADER_SOURCE_LANGUAGE_HLSL",
+ UseCombinedTextureSamplers = true,
Desc = {
ShaderType = "SHADER_TYPE_VERTEX",
Name = "TrivialVS (BlendStateTest.lua)"
@@ -93,6 +94,7 @@ TrivialPS = Shader.Create{
}]],
EntryPoint = "PSMain",
SourceLanguage = "SHADER_SOURCE_LANGUAGE_HLSL",
+ UseCombinedTextureSamplers = true,
Desc = {
ShaderType = "SHADER_TYPE_PIXEL",
Name = "TrivialPS (BlendStateTest.lua)"