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| author | assiduous <assiduous@diligentgraphics.com> | 2019-12-25 03:23:32 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2019-12-25 03:23:32 +0000 |
| commit | 040e4cb7e454d532d249d2a5de6f2aba0c902baa (patch) | |
| tree | c89a3a009e2d145c3c3cfdb053ad7392eedf6d98 /Tests/TestApp/assets/Shaders/TextureTestGL.psh | |
| parent | Added codacy bages (diff) | |
| download | DiligentEngine-040e4cb7e454d532d249d2a5de6f2aba0c902baa.tar.gz DiligentEngine-040e4cb7e454d532d249d2a5de6f2aba0c902baa.zip | |
Updated submodules; removed tests folder (tests are now part of every submodule)
Diffstat (limited to 'Tests/TestApp/assets/Shaders/TextureTestGL.psh')
| -rw-r--r-- | Tests/TestApp/assets/Shaders/TextureTestGL.psh | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/Tests/TestApp/assets/Shaders/TextureTestGL.psh b/Tests/TestApp/assets/Shaders/TextureTestGL.psh deleted file mode 100644 index 3f84f11..0000000 --- a/Tests/TestApp/assets/Shaders/TextureTestGL.psh +++ /dev/null @@ -1,22 +0,0 @@ -// Fragment Shader – file "minimal.frag" - -layout(location = 1)in vec2 in_UV; -uniform sampler2D g_tex2DTest; - -layout(location = 0) out vec4 out_Color; - -void main(void) -{ - vec4 Color0 = textureLod(g_tex2DTest, in_UV, 0.0); - vec4 Color1 = textureLod(g_tex2DTest, in_UV, 2.0); - vec4 Color2 = textureLod(g_tex2DTest, in_UV, 4.0); - vec4 Color3 = textureLod(g_tex2DTest, in_UV, 5.0); - if( in_UV.x < 0.5 && in_UV.y < 0.5 ) - out_Color = Color0; - else if( in_UV.x > 0.5 && in_UV.y < 0.5 ) - out_Color = Color1; - else if( in_UV.x < 0.5 && in_UV.y > 0.5 ) - out_Color = Color2; - else - out_Color = Color3; -} |
