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authorEgor Yusov <egor.yusov@gmail.com>2018-12-03 01:42:16 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-03 01:42:16 +0000
commit017f5133606d1e9c433048a8e50b9648fff2b81f (patch)
tree2bda8756ff59b53852a587c6133df3d7347f9f29 /Tests/TestApp/assets/TestComputeShaders.lua
parentFixed linux build error (diff)
downloadDiligentEngine-017f5133606d1e9c433048a8e50b9648fff2b81f.tar.gz
DiligentEngine-017f5133606d1e9c433048a8e50b9648fff2b81f.zip
Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE
Diffstat (limited to 'Tests/TestApp/assets/TestComputeShaders.lua')
-rw-r--r--Tests/TestApp/assets/TestComputeShaders.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua
index aa931fe..10500fe 100644
--- a/Tests/TestApp/assets/TestComputeShaders.lua
+++ b/Tests/TestApp/assets/TestComputeShaders.lua
@@ -339,7 +339,7 @@ function Dispatch()
local NumGroupsY = math.floor( (bit32.rshift(TestTexture.Height, Mip) + ThreadGroupSizeX - 1) / ThreadGroupSizeY )
tex2DTestUAV:Set(UAVs[Mip])
- Context.CommitShaderResources(FillTextureSRB, "COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES" )
+ Context.CommitShaderResources(FillTextureSRB, "RESOURCE_STATE_TRANSITION_MODE_TRANSITION" )
Context.DispatchCompute(NumGroupsX, NumGroupsY)
end
@@ -350,7 +350,7 @@ function Dispatch()
Context.DispatchCompute(1)
Context.SetPipelineState(UpdateDrawArgsBuffPSO)
- Context.CommitShaderResources(UpdateDrawArgsBuffSRB, "COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES")
+ Context.CommitShaderResources(UpdateDrawArgsBuffSRB, "RESOURCE_STATE_TRANSITION_MODE_TRANSITION")
Context.DispatchCompute(IndirectDispatchArgsBuffer, 16, "DISPATCH_FLAG_TRANSITION_INDIRECT_ARGS_BUFFER")
Context.SetPipelineState(UpdateIndBuffPSO)
@@ -359,7 +359,7 @@ function Dispatch()
Context.DispatchCompute(1)
Context.SetPipelineState(UpdateVertBuffPSO)
- Context.CommitShaderResources(UpdateVertBuffSRB, "COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES")
+ Context.CommitShaderResources(UpdateVertBuffSRB, "RESOURCE_STATE_TRANSITION_MODE_TRANSITION")
Context.DispatchCompute(2)
return Draw()